[Author]
Author = FaZer Missions
[Description]
Description = After Lamar has rescued Michael after the attempted kidnapping, Dax opens fire on Lamar's business. Hurry up and help Lamar save the LD Organics before his biggest success turns into waste! (Difficulty - Medium)
[Objectives]
Objectivescount = 59

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 117.6079
Objectives[0]positionY = -1302.981
Objectives[0]positionZ = 29.26947
Objectives[0]Heading = 65.00002
Objectives[0]model = p_franklin_02
Objectives[0]variation = Default
Objectives[0]SetWeather = Clear
Objectives[0]SetTime = 5
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 4
Objectives[0]Weapon0 = MicroSMG
Objectives[0]Weapon1 = PumpShotgun
Objectives[0]Weapon2 = AssaultrifleMk2
Objectives[0]Weapon3 = Grenade
Objectives[0]mission_ActorsCount = 1
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = 116.4483
Objectives[0]mission_Actors[0]positionY = -1303.068
Objectives[0]mission_Actors[0]positionZ = 29.26954
Objectives[0]mission_Actors[0]Heading = 297.629
Objectives[0]mission_Actors[0]String_Name = mp_f_stripperlite
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Unarmed
Objectives[0]mission_Actors[0]Variation = Default
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Vehicles = 11
Objectives[0]mission_Vehicles[0]positionX = -204.1005
Objectives[0]mission_Vehicles[0]positionY = -1716.473
Objectives[0]mission_Vehicles[0]positionZ = 32.62257
Objectives[0]mission_Vehicles[0]Heading = 134.7866
Objectives[0]mission_Vehicles[0]Name = Youga Custom
Objectives[0]mission_Vehicles[0]Model = youga4
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicBlueSilver
Objectives[0]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 23
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 22
Objectives[0]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[1]positionX = -198.6927
Objectives[0]mission_Vehicles[1]positionY = -1720.531
Objectives[0]mission_Vehicles[1]positionZ = 32.47782
Objectives[0]mission_Vehicles[1]Heading = 135.0004
Objectives[0]mission_Vehicles[1]Name = Burrito
Objectives[0]mission_Vehicles[1]Model = burrito3
Objectives[0]mission_Vehicles[1]PrimaryColor = MetallicDarkGreen
Objectives[0]mission_Vehicles[1]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[2]positionX = -169.0907
Objectives[0]mission_Vehicles[2]positionY = -1674.834
Objectives[0]mission_Vehicles[2]positionZ = 32.70389
Objectives[0]mission_Vehicles[2]Heading = 265.0373
Objectives[0]mission_Vehicles[2]Name = Journey II
Objectives[0]mission_Vehicles[2]Model = journey2
Objectives[0]mission_Vehicles[2]PrimaryColor = MetallicFormulaRed
Objectives[0]mission_Vehicles[2]SecondaryColor = MetallicGoldenBrown
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = -1
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[3]positionX = -203.7571
Objectives[0]mission_Vehicles[3]positionY = -1700.302
Objectives[0]mission_Vehicles[3]positionZ = 32.91877
Objectives[0]mission_Vehicles[3]Heading = 147.2947
Objectives[0]mission_Vehicles[3]Name = Journey II
Objectives[0]mission_Vehicles[3]Model = journey2
Objectives[0]mission_Vehicles[3]PrimaryColor = MetallicRaceYellow
Objectives[0]mission_Vehicles[3]SecondaryColor = MetallicOrange
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = -1
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[4]positionX = -215.3903
Objectives[0]mission_Vehicles[4]positionY = -1738.609
Objectives[0]mission_Vehicles[4]positionZ = 31.28525
Objectives[0]mission_Vehicles[4]Heading = 240.4862
Objectives[0]mission_Vehicles[4]Name = Journey II
Objectives[0]mission_Vehicles[4]Model = journey2
Objectives[0]mission_Vehicles[4]PrimaryColor = MetallicRed
Objectives[0]mission_Vehicles[4]SecondaryColor = MetallicRaceYellow
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = -1
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[5]positionX = -174.5784
Objectives[0]mission_Vehicles[5]positionY = -1702.287
Objectives[0]mission_Vehicles[5]positionZ = 31.54928
Objectives[0]mission_Vehicles[5]Heading = 128.0602
Objectives[0]mission_Vehicles[5]Name = Journey II
Objectives[0]mission_Vehicles[5]Model = journey2
Objectives[0]mission_Vehicles[5]PrimaryColor = MetallicRed
Objectives[0]mission_Vehicles[5]SecondaryColor = MetallicRaceYellow
Objectives[0]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[5]HasPearlescent = False
Objectives[0]mission_Vehicles[5]Livery = -1
Objectives[0]mission_Vehicles[5]DirtLevel = 0
Objectives[0]mission_Vehicles[5]LockedForPlayer = False
Objectives[0]mission_Vehicles[5]Locked = False
Objectives[0]mission_Vehicles[5]Alarm = False
Objectives[0]mission_Vehicles[5]HotWired = False
Objectives[0]mission_Vehicles[5]Invincible = False
Objectives[0]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[5]Remove_After = 0
Objectives[0]mission_Vehicles[5]Survive_Number = 0
Objectives[0]mission_Vehicles[5]Failed_Text = 
Objectives[0]mission_Vehicles[6]positionX = -186.0055
Objectives[0]mission_Vehicles[6]positionY = -1683.013
Objectives[0]mission_Vehicles[6]positionZ = 32.88594
Objectives[0]mission_Vehicles[6]Heading = 129.755
Objectives[0]mission_Vehicles[6]Name = Journey II
Objectives[0]mission_Vehicles[6]Model = journey2
Objectives[0]mission_Vehicles[6]PrimaryColor = MetallicSecuricorGreen
Objectives[0]mission_Vehicles[6]SecondaryColor = MetallicSaxonyBlue
Objectives[0]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[6]HasPearlescent = False
Objectives[0]mission_Vehicles[6]Livery = -1
Objectives[0]mission_Vehicles[6]DirtLevel = 0
Objectives[0]mission_Vehicles[6]LockedForPlayer = False
Objectives[0]mission_Vehicles[6]Locked = False
Objectives[0]mission_Vehicles[6]Alarm = False
Objectives[0]mission_Vehicles[6]HotWired = False
Objectives[0]mission_Vehicles[6]Invincible = False
Objectives[0]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[6]Remove_After = 0
Objectives[0]mission_Vehicles[6]Survive_Number = 0
Objectives[0]mission_Vehicles[6]Failed_Text = 
Objectives[0]mission_Vehicles[7]positionX = -227.4503
Objectives[0]mission_Vehicles[7]positionY = -1726.385
Objectives[0]mission_Vehicles[7]positionZ = 32.03796
Objectives[0]mission_Vehicles[7]Heading = 229.9556
Objectives[0]mission_Vehicles[7]Name = Weevil Custom
Objectives[0]mission_Vehicles[7]Model = weevil2
Objectives[0]mission_Vehicles[7]PrimaryColor = MetallicTorinoRed
Objectives[0]mission_Vehicles[7]SecondaryColor = MetallicTaxiYellow
Objectives[0]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[7]HasPearlescent = False
Objectives[0]mission_Vehicles[7]Livery = -1
Objectives[0]mission_Vehicles[7]DirtLevel = 0
Objectives[0]mission_Vehicles[7]LockedForPlayer = False
Objectives[0]mission_Vehicles[7]Locked = False
Objectives[0]mission_Vehicles[7]Alarm = False
Objectives[0]mission_Vehicles[7]HotWired = False
Objectives[0]mission_Vehicles[7]Invincible = False
Objectives[0]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[7]Remove_After = 0
Objectives[0]mission_Vehicles[7]Survive_Number = 0
Objectives[0]mission_Vehicles[7]Failed_Text = 
Objectives[0]mission_Vehicles[8]positionX = -231.7063
Objectives[0]mission_Vehicles[8]positionY = -1713.359
Objectives[0]mission_Vehicles[8]positionZ = 32.86211
Objectives[0]mission_Vehicles[8]Heading = 203.3778
Objectives[0]mission_Vehicles[8]Name = Tulip M-100
Objectives[0]mission_Vehicles[8]Model = tulip2
Objectives[0]mission_Vehicles[8]PrimaryColor = MatteRed
Objectives[0]mission_Vehicles[8]SecondaryColor = MatteYellow
Objectives[0]mission_Vehicles[8]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[8]HasPearlescent = False
Objectives[0]mission_Vehicles[8]Livery = -1
Objectives[0]mission_Vehicles[8]DirtLevel = 0
Objectives[0]mission_Vehicles[8]LockedForPlayer = False
Objectives[0]mission_Vehicles[8]Locked = False
Objectives[0]mission_Vehicles[8]Alarm = False
Objectives[0]mission_Vehicles[8]HotWired = False
Objectives[0]mission_Vehicles[8]Invincible = False
Objectives[0]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[8]Remove_After = 0
Objectives[0]mission_Vehicles[8]Survive_Number = 0
Objectives[0]mission_Vehicles[8]Failed_Text = 
Objectives[0]mission_Vehicles[9]positionX = -149.8228
Objectives[0]mission_Vehicles[9]positionY = -1651.336
Objectives[0]mission_Vehicles[9]positionZ = 32.17605
Objectives[0]mission_Vehicles[9]Heading = 150.2949
Objectives[0]mission_Vehicles[9]Name = Journey II
Objectives[0]mission_Vehicles[9]Model = journey2
Objectives[0]mission_Vehicles[9]PrimaryColor = MatteYellow
Objectives[0]mission_Vehicles[9]SecondaryColor = WornLightOrange
Objectives[0]mission_Vehicles[9]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[9]HasPearlescent = False
Objectives[0]mission_Vehicles[9]Livery = -1
Objectives[0]mission_Vehicles[9]DirtLevel = 0
Objectives[0]mission_Vehicles[9]LockedForPlayer = False
Objectives[0]mission_Vehicles[9]Locked = False
Objectives[0]mission_Vehicles[9]Alarm = False
Objectives[0]mission_Vehicles[9]HotWired = False
Objectives[0]mission_Vehicles[9]Invincible = False
Objectives[0]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[9]Remove_After = 0
Objectives[0]mission_Vehicles[9]Survive_Number = 0
Objectives[0]mission_Vehicles[9]Failed_Text = 
Objectives[0]mission_Vehicles[10]positionX = -185.9453
Objectives[0]mission_Vehicles[10]positionY = -1695.68
Objectives[0]mission_Vehicles[10]positionZ = 32.666
Objectives[0]mission_Vehicles[10]Heading = 302.2327
Objectives[0]mission_Vehicles[10]Name = Duke O'Death
Objectives[0]mission_Vehicles[10]Model = dukes2
Objectives[0]mission_Vehicles[10]PrimaryColor = MetallicDarkGreen
Objectives[0]mission_Vehicles[10]SecondaryColor = MetallicGraphiteBlack
Objectives[0]mission_Vehicles[10]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[10]HasPearlescent = False
Objectives[0]mission_Vehicles[10]Livery = 0
Objectives[0]mission_Vehicles[10]DirtLevel = 3
Objectives[0]mission_Vehicles[10]LockedForPlayer = False
Objectives[0]mission_Vehicles[10]Locked = False
Objectives[0]mission_Vehicles[10]Alarm = False
Objectives[0]mission_Vehicles[10]HotWired = False
Objectives[0]mission_Vehicles[10]Invincible = True
Objectives[0]mission_Vehicles[10]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[10]Remove_After = 0
Objectives[0]mission_Vehicles[10]Survive_Number = 0
Objectives[0]mission_Vehicles[10]Failed_Text = 
Objectives[0]mission_Vehicles[10]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[10]NeededForVehicleObjectiveNumber[0] = 32
Objectives[0]mission_Vehicles[10]NeededForVehicleIndex[0] = 10
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 15
Objectives[0]mission_Props[0]Model = prop_boxpile_04a
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = -154.3198
Objectives[0]mission_Props[0]positionY = -1650.239
Objectives[0]mission_Props[0]positionZ = 32.83223
Objectives[0]mission_Props[0]rotationX = 7.486887
Objectives[0]mission_Props[0]rotationY = 0.1124578
Objectives[0]mission_Props[0]rotationZ = 47.49265
Objectives[0]mission_Props[1]Model = prop_boxpile_04a
Objectives[0]mission_Props[1]PlaceOnGround = False
Objectives[0]mission_Props[1]FreesePosition = True
Objectives[0]mission_Props[1]positionX = -174.751
Objectives[0]mission_Props[1]positionY = -1658.289
Objectives[0]mission_Props[1]positionZ = 33.15873
Objectives[0]mission_Props[1]rotationX = 0
Objectives[0]mission_Props[1]rotationY = 0
Objectives[0]mission_Props[1]rotationZ = 67.5
Objectives[0]mission_Props[2]Model = prop_boxpile_04a
Objectives[0]mission_Props[2]PlaceOnGround = False
Objectives[0]mission_Props[2]FreesePosition = True
Objectives[0]mission_Props[2]positionX = -154.8166
Objectives[0]mission_Props[2]positionY = -1663.01
Objectives[0]mission_Props[2]positionZ = 32.73021
Objectives[0]mission_Props[2]rotationX = 0
Objectives[0]mission_Props[2]rotationY = 0
Objectives[0]mission_Props[2]rotationZ = 25
Objectives[0]mission_Props[3]Model = prop_boxpile_04a
Objectives[0]mission_Props[3]PlaceOnGround = False
Objectives[0]mission_Props[3]FreesePosition = True
Objectives[0]mission_Props[3]positionX = -172.6612
Objectives[0]mission_Props[3]positionY = -1658.151
Objectives[0]mission_Props[3]positionZ = 33.21461
Objectives[0]mission_Props[3]rotationX = 0
Objectives[0]mission_Props[3]rotationY = 0
Objectives[0]mission_Props[3]rotationZ = 25
Objectives[0]mission_Props[4]Model = prop_dumpster_01a
Objectives[0]mission_Props[4]PlaceOnGround = False
Objectives[0]mission_Props[4]FreesePosition = True
Objectives[0]mission_Props[4]positionX = -195.1511
Objectives[0]mission_Props[4]positionY = -1697.207
Objectives[0]mission_Props[4]positionZ = 32.46703
Objectives[0]mission_Props[4]rotationX = 0
Objectives[0]mission_Props[4]rotationY = 0
Objectives[0]mission_Props[4]rotationZ = -142.5
Objectives[0]mission_Props[5]Model = prop_boxpile_04a
Objectives[0]mission_Props[5]PlaceOnGround = False
Objectives[0]mission_Props[5]FreesePosition = True
Objectives[0]mission_Props[5]positionX = -193.5044
Objectives[0]mission_Props[5]positionY = -1689.454
Objectives[0]mission_Props[5]positionZ = 33.2312
Objectives[0]mission_Props[5]rotationX = -3.9143
Objectives[0]mission_Props[5]rotationY = -4.599206
Objectives[0]mission_Props[5]rotationZ = -142.6572
Objectives[0]mission_Props[6]Model = prop_bs_map_door_01
Objectives[0]mission_Props[6]PlaceOnGround = False
Objectives[0]mission_Props[6]FreesePosition = True
Objectives[0]mission_Props[6]positionX = 1047.81
Objectives[0]mission_Props[6]positionY = -3103.04
Objectives[0]mission_Props[6]positionZ = -38.93059
Objectives[0]mission_Props[6]rotationX = 0
Objectives[0]mission_Props[6]rotationY = 0
Objectives[0]mission_Props[6]rotationZ = -92.5
Objectives[0]mission_Props[7]Model = prop_boxpile_06b
Objectives[0]mission_Props[7]PlaceOnGround = False
Objectives[0]mission_Props[7]FreesePosition = True
Objectives[0]mission_Props[7]positionX = 1048.585
Objectives[0]mission_Props[7]positionY = -3097.147
Objectives[0]mission_Props[7]positionZ = -40.00032
Objectives[0]mission_Props[7]rotationX = 0
Objectives[0]mission_Props[7]rotationY = 0
Objectives[0]mission_Props[7]rotationZ = -92.5
Objectives[0]mission_Props[8]Model = prop_box_wood01a
Objectives[0]mission_Props[8]PlaceOnGround = False
Objectives[0]mission_Props[8]FreesePosition = True
Objectives[0]mission_Props[8]positionX = 1048.567
Objectives[0]mission_Props[8]positionY = -3098.635
Objectives[0]mission_Props[8]positionZ = -39.99876
Objectives[0]mission_Props[8]rotationX = 0
Objectives[0]mission_Props[8]rotationY = 0
Objectives[0]mission_Props[8]rotationZ = -92.5
Objectives[0]mission_Props[9]Model = prop_box_wood01a
Objectives[0]mission_Props[9]PlaceOnGround = False
Objectives[0]mission_Props[9]FreesePosition = True
Objectives[0]mission_Props[9]positionX = 1050.041
Objectives[0]mission_Props[9]positionY = -3097.492
Objectives[0]mission_Props[9]positionZ = -39.99876
Objectives[0]mission_Props[9]rotationX = 0
Objectives[0]mission_Props[9]rotationY = 0
Objectives[0]mission_Props[9]rotationZ = -92.5
Objectives[0]mission_Props[10]Model = prop_box_wood01a
Objectives[0]mission_Props[10]PlaceOnGround = False
Objectives[0]mission_Props[10]FreesePosition = True
Objectives[0]mission_Props[10]positionX = 1051.143
Objectives[0]mission_Props[10]positionY = -3095.505
Objectives[0]mission_Props[10]positionZ = -39.99876
Objectives[0]mission_Props[10]rotationX = 0
Objectives[0]mission_Props[10]rotationY = 0
Objectives[0]mission_Props[10]rotationZ = -92.5
Objectives[0]mission_Props[11]Model = prop_boxpile_06b
Objectives[0]mission_Props[11]PlaceOnGround = False
Objectives[0]mission_Props[11]FreesePosition = True
Objectives[0]mission_Props[11]positionX = 1052.933
Objectives[0]mission_Props[11]positionY = -3099.392
Objectives[0]mission_Props[11]positionZ = -40.00032
Objectives[0]mission_Props[11]rotationX = 0
Objectives[0]mission_Props[11]rotationY = 0
Objectives[0]mission_Props[11]rotationZ = -92.5
Objectives[0]mission_Props[12]Model = prop_boxpile_06b
Objectives[0]mission_Props[12]PlaceOnGround = False
Objectives[0]mission_Props[12]FreesePosition = True
Objectives[0]mission_Props[12]positionX = 1053.252
Objectives[0]mission_Props[12]positionY = -3106.178
Objectives[0]mission_Props[12]positionZ = -40.00032
Objectives[0]mission_Props[12]rotationX = 0
Objectives[0]mission_Props[12]rotationY = 0
Objectives[0]mission_Props[12]rotationZ = -92.5
Objectives[0]mission_Props[13]Model = prop_boxpile_04a
Objectives[0]mission_Props[13]PlaceOnGround = False
Objectives[0]mission_Props[13]FreesePosition = True
Objectives[0]mission_Props[13]positionX = 1053.429
Objectives[0]mission_Props[13]positionY = -3102.697
Objectives[0]mission_Props[13]positionZ = -39.23627
Objectives[0]mission_Props[13]rotationX = 0
Objectives[0]mission_Props[13]rotationY = 0
Objectives[0]mission_Props[13]rotationZ = -92.5
Objectives[0]mission_Props[14]Model = prop_boxpile_04a
Objectives[0]mission_Props[14]PlaceOnGround = False
Objectives[0]mission_Props[14]FreesePosition = True
Objectives[0]mission_Props[14]positionX = -209.0408
Objectives[0]mission_Props[14]positionY = -1725.894
Objectives[0]mission_Props[14]positionZ = 32.437
Objectives[0]mission_Props[14]rotationX = 0
Objectives[0]mission_Props[14]rotationY = 0
Objectives[0]mission_Props[14]rotationZ = 0
Objectives[0]mission_Pickup_Props_Count = 10
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[0]Value = 0
Objectives[0]mission_Pickup_Props[0]positionX = -166.1933
Objectives[0]mission_Pickup_Props[0]positionY = -1662.023
Objectives[0]mission_Pickup_Props[0]positionZ = 32.94022
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = 12.21638
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[1]Value = 0
Objectives[0]mission_Pickup_Props[1]positionX = -192.2312
Objectives[0]mission_Pickup_Props[1]positionY = -1694.576
Objectives[0]mission_Pickup_Props[1]positionZ = 32.88362
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = 162.2164
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[2]Value = 0
Objectives[0]mission_Pickup_Props[2]positionX = -222.8087
Objectives[0]mission_Pickup_Props[2]positionY = -1735.949
Objectives[0]mission_Pickup_Props[2]positionZ = 31.69283
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = 147.2164
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[3]Value = 0
Objectives[0]mission_Pickup_Props[3]positionX = -202.3703
Objectives[0]mission_Pickup_Props[3]positionY = -1719.25
Objectives[0]mission_Pickup_Props[3]positionZ = 32.1641
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = 142.2164
Objectives[0]mission_Pickup_Props[4]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[4]Value = 0
Objectives[0]mission_Pickup_Props[4]positionX = -176.0801
Objectives[0]mission_Pickup_Props[4]positionY = -1701.14
Objectives[0]mission_Pickup_Props[4]positionZ = 31.66933
Objectives[0]mission_Pickup_Props[4]rotationX = 0
Objectives[0]mission_Pickup_Props[4]rotationY = 0
Objectives[0]mission_Pickup_Props[4]rotationZ = -162.7836
Objectives[0]mission_Pickup_Props[5]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[5]Value = 0
Objectives[0]mission_Pickup_Props[5]positionX = -175.3235
Objectives[0]mission_Pickup_Props[5]positionY = -1700.649
Objectives[0]mission_Pickup_Props[5]positionZ = 31.6976
Objectives[0]mission_Pickup_Props[5]rotationX = 0
Objectives[0]mission_Pickup_Props[5]rotationY = 0
Objectives[0]mission_Pickup_Props[5]rotationZ = -132.7836
Objectives[0]mission_Pickup_Props[6]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[6]Value = 0
Objectives[0]mission_Pickup_Props[6]positionX = -159.5926
Objectives[0]mission_Pickup_Props[6]positionY = -1668.741
Objectives[0]mission_Pickup_Props[6]positionZ = 32.59629
Objectives[0]mission_Pickup_Props[6]rotationX = 0
Objectives[0]mission_Pickup_Props[6]rotationY = 0
Objectives[0]mission_Pickup_Props[6]rotationZ = 2.186435
Objectives[0]mission_Pickup_Props[7]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[7]Value = 0
Objectives[0]mission_Pickup_Props[7]positionX = -158.8481
Objectives[0]mission_Pickup_Props[7]positionY = -1668.557
Objectives[0]mission_Pickup_Props[7]positionZ = 32.57379
Objectives[0]mission_Pickup_Props[7]rotationX = 0
Objectives[0]mission_Pickup_Props[7]rotationY = 0
Objectives[0]mission_Pickup_Props[7]rotationZ = 62.18642
Objectives[0]mission_Pickup_Props[8]Model = PICKUP_WEAPON_RPG
Objectives[0]mission_Pickup_Props[8]Value = 1
Objectives[0]mission_Pickup_Props[8]positionX = -158.8024
Objectives[0]mission_Pickup_Props[8]positionY = -1666.432
Objectives[0]mission_Pickup_Props[8]positionZ = 32.56525
Objectives[0]mission_Pickup_Props[8]rotationX = 0
Objectives[0]mission_Pickup_Props[8]rotationY = 0
Objectives[0]mission_Pickup_Props[8]rotationZ = 107.1864
Objectives[0]mission_Pickup_Props[9]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[9]Value = 0
Objectives[0]mission_Pickup_Props[9]positionX = -186.9389
Objectives[0]mission_Pickup_Props[9]positionY = -1694.43
Objectives[0]mission_Pickup_Props[9]positionZ = 32.64362
Objectives[0]mission_Pickup_Props[9]rotationX = 0
Objectives[0]mission_Pickup_Props[9]rotationY = 0
Objectives[0]mission_Pickup_Props[9]rotationZ = 52.18642
Objectives[0]ObjectiveMessages = 1
Objectives[0]ObjectiveMessages[0]positionX = -158.6017
Objectives[0]ObjectiveMessages[0]positionY = -1667.959
Objectives[0]ObjectiveMessages[0]positionZ = 32.06965
Objectives[0]ObjectiveMessages[0]Message = There he go, yall bustas! Get over here, Frank!
Objectives[0]ObjectiveMessages[0]Contact = CHAR_LAMAR
Objectives[0]ObjectiveMessages[0]Sender = Lamar
Objectives[0]ObjectiveMessages[0]Subject = 
Objectives[0]ObjectiveMessages[0]MessageColor = Green
Objectives[0]ObjectiveMessages[0]PlayFromStart = False
Objectives[0]ObjectiveMessages[0]Delay = False
Objectives[0]ObjectiveMessages[0]DelayTime = 0
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 20
Objectives[0]ObjectiveMessages[0]TypeSubtitle = False
Objectives[0]ObjectiveMessages[0]TypeTextMesage = True
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[1]Type = Mission_Settings_Objective
Objectives[1]positionX = 2209.869
Objectives[1]positionY = 2062.979
Objectives[1]positionZ = 131.3766
Objectives[1]MissionSettings_TimesOfDay = Current
Objectives[1]MissionSettings_Weather = Current
Objectives[1]MissionSettings_WantedLevel = Current
Objectives[1]MissionSettings_SetWantedLevelNow = Current
Objectives[1]MissionSettings_StartNightvision = False
Objectives[1]MissionSettings_StopNightvision = False
Objectives[1]MissionSettings_StartSeethrough = False
Objectives[1]MissionSettings_StopSeethrough = False
Objectives[1]MissionSettings_StartMusic = True
Objectives[1]MissionSettings_StopMusic = False
Objectives[1]MissionSettings_Music = PENNED_IN_START_MUSIC
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Set_Player_Actor_Objective
Objectives[2]Text = 
Objectives[2]positionX = 2209.149
Objectives[2]positionY = 2066.781
Objectives[2]positionZ = 131.2485
Objectives[2]SetPlayerActor_Use_Player = True
Objectives[2]SetPlayerActor_Player_Controllable = False
Objectives[2]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[2]SetPlayerActor_Use_Actor = False
Objectives[2]SetPlayerActor_RelationshipGroup_Change = False
Objectives[2]SetPlayerActor_RelationshipGroup = Neutral
Objectives[2]SetPlayerActor_Invincible_Change = True
Objectives[2]SetPlayerActor_Invincible = True
Objectives[2]SetPlayerActor_NewTask = False
Objectives[2]Int_Task = 0
Objectives[2]Task_Repeat = False
Objectives[2]Task_Timeout = False
Objectives[2]Task_Guard_Range = 10
Objectives[2]Task_Stay_In_Range = True
Objectives[2]Task_Wander_Range = 10
Objectives[2]Task_Scenario = NONE
Objectives[2]Task_TalkingAnimation = mic_chatter
Objectives[2]Task_Time = 1
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Cutscenes_Objective
Objectives[3]Text = ~p~TEMMATON: ~w~The spotlight is in sight... Right here, right now, the entire world will witness your extermination by the Power of ~r~CLIFFFORD
Objectives[3]positionX = 2222.167
Objectives[3]positionY = 2059.648
Objectives[3]positionZ = 130.4793
Objectives[3]Cutscenes_Time = 0
Objectives[3]Cutscenes_Trans_Time = 7
Objectives[3]Cutscenes_FOV = 30
Objectives[3]Cutscenes_Shake = Hand
Objectives[3]Cutscenes_Amplitude = 0
Objectives[3]Cutscenes_FadeOut = False
Objectives[3]Cutscenes_FadeIn = False
Objectives[3]Cutscenes_End = False
Objectives[3]Cutscenes_Point_At_Position = True
Objectives[3]Cutscenes_Point_At_Player = False
Objectives[3]Cutscenes_Point_At_Actor = False
Objectives[3]Cutscenes_Point_At_Vehicle = False
Objectives[3]Cutscenes_Follow_Player = False
Objectives[3]Cutscenes_Follow_Actor = False
Objectives[3]Cutscenes_Follow_Vehicle = False
Objectives[3]Cutscenes_Follow_Distancee = 11
Objectives[3]Cutscenes_Follow_Hieght = 3
Objectives[3]Cutscenes_Follow_Angle = 305
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Cutscenes_Objective
Objectives[4]Text = ~b~MICHAEL: ~w~You don't know who your'e talking to, kid. If you knew that much about me, you would have crapped your pants already standing here.
Objectives[4]positionX = 2210.558
Objectives[4]positionY = 2072.402
Objectives[4]positionZ = 130.9286
Objectives[4]Cutscenes_Time = 7
Objectives[4]Cutscenes_Trans_Time = 1
Objectives[4]Cutscenes_FOV = 30
Objectives[4]Cutscenes_Shake = Hand
Objectives[4]Cutscenes_Amplitude = 0
Objectives[4]Cutscenes_FadeOut = False
Objectives[4]Cutscenes_FadeIn = False
Objectives[4]Cutscenes_End = False
Objectives[4]Cutscenes_Point_At_Position = True
Objectives[4]Cutscenes_Point_At_Player = False
Objectives[4]Cutscenes_Point_At_Actor = False
Objectives[4]Cutscenes_Point_At_Vehicle = False
Objectives[4]Cutscenes_Follow_Player = False
Objectives[4]Cutscenes_Follow_Actor = False
Objectives[4]Cutscenes_Follow_Vehicle = False
Objectives[4]Cutscenes_Follow_Distancee = 9
Objectives[4]Cutscenes_Follow_Hieght = 2
Objectives[4]Cutscenes_Follow_Angle = 160
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Cutscenes_Objective
Objectives[5]Text = ~p~TEMMATON: ~w~AH HAH HAH HAAH HAAAAA... ~r~REEEEEEADY?! IT'S SHOOOOOOWTIMEEEEEE!!!
Objectives[5]positionX = 2225.273
Objectives[5]positionY = 2057.202
Objectives[5]positionZ = 130.2311
Objectives[5]Cutscenes_Time = 4
Objectives[5]Cutscenes_Trans_Time = 0
Objectives[5]Cutscenes_FOV = 30
Objectives[5]Cutscenes_Shake = Hand
Objectives[5]Cutscenes_Amplitude = 0
Objectives[5]Cutscenes_FadeOut = False
Objectives[5]Cutscenes_FadeIn = False
Objectives[5]Cutscenes_End = False
Objectives[5]Cutscenes_Point_At_Position = True
Objectives[5]Cutscenes_Point_At_Player = False
Objectives[5]Cutscenes_Point_At_Actor = False
Objectives[5]Cutscenes_Point_At_Vehicle = False
Objectives[5]Cutscenes_Follow_Player = False
Objectives[5]Cutscenes_Follow_Actor = False
Objectives[5]Cutscenes_Follow_Vehicle = False
Objectives[5]Cutscenes_Follow_Distancee = 14
Objectives[5]Cutscenes_Follow_Hieght = 3
Objectives[5]Cutscenes_Follow_Angle = 305
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Mission_Settings_Objective
Objectives[6]positionX = 2213.026
Objectives[6]positionY = 2052.691
Objectives[6]positionZ = 131.2943
Objectives[6]MissionSettings_TimesOfDay = Current
Objectives[6]MissionSettings_Weather = Current
Objectives[6]MissionSettings_WantedLevel = Current
Objectives[6]MissionSettings_SetWantedLevelNow = Current
Objectives[6]MissionSettings_StartNightvision = True
Objectives[6]MissionSettings_StopNightvision = False
Objectives[6]MissionSettings_StartSeethrough = False
Objectives[6]MissionSettings_StopSeethrough = False
Objectives[6]MissionSettings_StartMusic = False
Objectives[6]MissionSettings_StopMusic = False
Objectives[6]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Cutscenes_Objective
Objectives[7]Text = 
Objectives[7]positionX = 2227.618
Objectives[7]positionY = 2055.88
Objectives[7]positionZ = 130.0425
Objectives[7]Cutscenes_Time = 0
Objectives[7]Cutscenes_Trans_Time = 5
Objectives[7]Cutscenes_FOV = 30
Objectives[7]Cutscenes_Shake = SkyDiving
Objectives[7]Cutscenes_Amplitude = 4
Objectives[7]Cutscenes_FadeOut = False
Objectives[7]Cutscenes_FadeIn = False
Objectives[7]Cutscenes_End = False
Objectives[7]Cutscenes_Point_At_Position = True
Objectives[7]Cutscenes_Point_At_Player = False
Objectives[7]Cutscenes_Point_At_Actor = False
Objectives[7]Cutscenes_Point_At_Vehicle = False
Objectives[7]Cutscenes_Follow_Player = False
Objectives[7]Cutscenes_Follow_Actor = False
Objectives[7]Cutscenes_Follow_Vehicle = False
Objectives[7]Cutscenes_Follow_Distancee = 100
Objectives[7]Cutscenes_Follow_Hieght = 25
Objectives[7]Cutscenes_Follow_Angle = 295
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Cutscenes_Objective
Objectives[8]Text = ~b~MICHAEL: ~w~~italic~What................. The............
Objectives[8]positionX = 2210.828
Objectives[8]positionY = 2071.377
Objectives[8]positionZ = 131.0199
Objectives[8]Cutscenes_Time = 5
Objectives[8]Cutscenes_Trans_Time = 2
Objectives[8]Cutscenes_FOV = 30
Objectives[8]Cutscenes_Shake = Hand
Objectives[8]Cutscenes_Amplitude = 0
Objectives[8]Cutscenes_FadeOut = False
Objectives[8]Cutscenes_FadeIn = False
Objectives[8]Cutscenes_End = False
Objectives[8]Cutscenes_Point_At_Position = True
Objectives[8]Cutscenes_Point_At_Player = False
Objectives[8]Cutscenes_Point_At_Actor = False
Objectives[8]Cutscenes_Point_At_Vehicle = False
Objectives[8]Cutscenes_Follow_Player = False
Objectives[8]Cutscenes_Follow_Actor = False
Objectives[8]Cutscenes_Follow_Vehicle = False
Objectives[8]Cutscenes_Follow_Distancee = 8
Objectives[8]Cutscenes_Follow_Hieght = 2
Objectives[8]Cutscenes_Follow_Angle = 160
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Mission_Settings_Objective
Objectives[9]positionX = 2219.467
Objectives[9]positionY = 2067.115
Objectives[9]positionZ = 131.4162
Objectives[9]MissionSettings_TimesOfDay = Current
Objectives[9]MissionSettings_Weather = Current
Objectives[9]MissionSettings_WantedLevel = Current
Objectives[9]MissionSettings_SetWantedLevelNow = Current
Objectives[9]MissionSettings_StartNightvision = False
Objectives[9]MissionSettings_StopNightvision = False
Objectives[9]MissionSettings_StartSeethrough = True
Objectives[9]MissionSettings_StopSeethrough = False
Objectives[9]MissionSettings_StartMusic = False
Objectives[9]MissionSettings_StopMusic = False
Objectives[9]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[9]mission_ActorsCount = 1
Objectives[9]mission_Actors[0]Survive_Number = 0
Objectives[9]mission_Actors[0]Failed_Text = 
Objectives[9]mission_Actors[0]Remove_After = 24
Objectives[9]mission_Actors[0]positionX = 2217.813
Objectives[9]mission_Actors[0]positionY = 2063.017
Objectives[9]mission_Actors[0]positionZ = 132.1286
Objectives[9]mission_Actors[0]Heading = 64.99989
Objectives[9]mission_Actors[0]String_Name = mp_m_freemode_01
Objectives[9]mission_Actors[0]Relationship_Group = Friend
Objectives[9]mission_Actors[0]AddBlip = True
Objectives[9]mission_Actors[0]ShowCone = True
Objectives[9]mission_Actors[0]Invincible = False
Objectives[9]mission_Actors[0]SetHealth = 5000
Objectives[9]mission_Actors[0]DieFromHeadShot = True
Objectives[9]mission_Actors[0]CanExitVehicle = True
Objectives[9]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[0]AlwaysFight = True
Objectives[9]mission_Actors[0]Seeing_Range = 30
Objectives[9]mission_Actors[0]Hearing_Range = 30
Objectives[9]mission_Actors[0]CombatMovement = Offensive
Objectives[9]mission_Actors[0]weapon = Widowmaker
Objectives[9]mission_Actors[0]Variation = Custom
Objectives[9]mission_Actors[0]Task = 0
Objectives[9]mission_Actors[0]Task_Guard_Range = 5
Objectives[9]mission_Actors[0]Task_Stay_In_Range = True
Objectives[9]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[0]Task_Scenario = NONE
Objectives[9]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[9]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[9]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 134
Objectives[9]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 12
Objectives[9]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[9]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[9]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 17
Objectives[9]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[9]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 77
Objectives[9]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 4
Objectives[9]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[9]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[9]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 55
Objectives[9]mission_Actors[0]COMPONENT_FEET_TEXTURE = 4
Objectives[9]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[9]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[9]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 15
Objectives[9]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[9]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[9]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[9]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[9]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[9]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 178
Objectives[9]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 4
Objectives[9]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[9]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[9]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[9]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[9]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[9]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[9]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 3
Objectives[9]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 14
Objectives[9]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 18
Objectives[9]mission_Actors[0]NeededForObjectiveSetPlayerActor[2] = 22
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Cutscenes_Objective
Objectives[10]Text = 
Objectives[10]positionX = 2220.968
Objectives[10]positionY = 2060.542
Objectives[10]positionZ = 130.6151
Objectives[10]Cutscenes_Time = 0
Objectives[10]Cutscenes_Trans_Time = 1
Objectives[10]Cutscenes_FOV = 30
Objectives[10]Cutscenes_Shake = Hand
Objectives[10]Cutscenes_Amplitude = 0
Objectives[10]Cutscenes_FadeOut = False
Objectives[10]Cutscenes_FadeIn = False
Objectives[10]Cutscenes_End = False
Objectives[10]Cutscenes_Point_At_Position = True
Objectives[10]Cutscenes_Point_At_Player = False
Objectives[10]Cutscenes_Point_At_Actor = False
Objectives[10]Cutscenes_Point_At_Vehicle = False
Objectives[10]Cutscenes_Follow_Player = False
Objectives[10]Cutscenes_Follow_Actor = False
Objectives[10]Cutscenes_Follow_Vehicle = False
Objectives[10]Cutscenes_Follow_Distancee = 9
Objectives[10]Cutscenes_Follow_Hieght = 2
Objectives[10]Cutscenes_Follow_Angle = 305
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = Cutscenes_Objective
Objectives[11]Text = ~p~TEMMATON: ~w~~italic~Behold...
Objectives[11]positionX = 2220.739
Objectives[11]positionY = 2060.311
Objectives[11]positionZ = 130.6234
Objectives[11]Cutscenes_Time = 0
Objectives[11]Cutscenes_Trans_Time = 5
Objectives[11]Cutscenes_FOV = 40
Objectives[11]Cutscenes_Shake = Hand
Objectives[11]Cutscenes_Amplitude = 0
Objectives[11]Cutscenes_FadeOut = False
Objectives[11]Cutscenes_FadeIn = False
Objectives[11]Cutscenes_End = False
Objectives[11]Cutscenes_Point_At_Position = True
Objectives[11]Cutscenes_Point_At_Player = False
Objectives[11]Cutscenes_Point_At_Actor = False
Objectives[11]Cutscenes_Point_At_Vehicle = False
Objectives[11]Cutscenes_Follow_Player = False
Objectives[11]Cutscenes_Follow_Actor = False
Objectives[11]Cutscenes_Follow_Vehicle = False
Objectives[11]Cutscenes_Follow_Distancee = 8
Objectives[11]Cutscenes_Follow_Hieght = 2
Objectives[11]Cutscenes_Follow_Angle = 310
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Type = Mission_Settings_Objective
Objectives[12]positionX = 2220.613
Objectives[12]positionY = 2065.444
Objectives[12]positionZ = 131.1431
Objectives[12]MissionSettings_TimesOfDay = Current
Objectives[12]MissionSettings_Weather = Current
Objectives[12]MissionSettings_WantedLevel = Current
Objectives[12]MissionSettings_SetWantedLevelNow = Current
Objectives[12]MissionSettings_StartNightvision = False
Objectives[12]MissionSettings_StopNightvision = True
Objectives[12]MissionSettings_StartSeethrough = False
Objectives[12]MissionSettings_StopSeethrough = True
Objectives[12]MissionSettings_StartMusic = True
Objectives[12]MissionSettings_StopMusic = False
Objectives[12]MissionSettings_Music = FBI4_RAM_OS
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = Cutscenes_Objective
Objectives[13]Text = ~r~~bold~T E M M A T O N   N E O    B O S S
Objectives[13]positionX = 2221.816
Objectives[13]positionY = 2060.02
Objectives[13]positionZ = 130.5183
Objectives[13]Cutscenes_Time = 5
Objectives[13]Cutscenes_Trans_Time = 0
Objectives[13]Cutscenes_FOV = 40
Objectives[13]Cutscenes_Shake = Hand
Objectives[13]Cutscenes_Amplitude = 0
Objectives[13]Cutscenes_FadeOut = False
Objectives[13]Cutscenes_FadeIn = False
Objectives[13]Cutscenes_End = False
Objectives[13]Cutscenes_Point_At_Position = True
Objectives[13]Cutscenes_Point_At_Player = False
Objectives[13]Cutscenes_Point_At_Actor = False
Objectives[13]Cutscenes_Point_At_Vehicle = False
Objectives[13]Cutscenes_Follow_Player = False
Objectives[13]Cutscenes_Follow_Actor = False
Objectives[13]Cutscenes_Follow_Vehicle = False
Objectives[13]Cutscenes_Follow_Distancee = 9
Objectives[13]Cutscenes_Follow_Hieght = 2
Objectives[13]Cutscenes_Follow_Angle = 305
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Type = Set_Player_Actor_Objective
Objectives[14]Text = 
Objectives[14]positionX = 2218.336
Objectives[14]positionY = 2066.444
Objectives[14]positionZ = 131.4157
Objectives[14]SetPlayerActor_Use_Player = False
Objectives[14]SetPlayerActor_Player_Controllable = False
Objectives[14]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[14]SetPlayerActor_Use_Actor = True
Objectives[14]SetPlayerActor_RelationshipGroup_Change = True
Objectives[14]SetPlayerActor_RelationshipGroup = Enemy1
Objectives[14]SetPlayerActor_Invincible_Change = False
Objectives[14]SetPlayerActor_Invincible = False
Objectives[14]SetPlayerActor_NewTask = False
Objectives[14]Int_Task = 99
Objectives[14]Task_Repeat = False
Objectives[14]Task_Timeout = False
Objectives[14]Task_Guard_Range = 10
Objectives[14]Task_Stay_In_Range = True
Objectives[14]Task_Wander_Range = 10
Objectives[14]Task_Scenario = NONE
Objectives[14]Task_TalkingAnimation = mic_chatter
Objectives[14]Task_Time = 1
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Type = Mission_Settings_Objective
Objectives[15]positionX = 2212.917
Objectives[15]positionY = 2057.971
Objectives[15]positionZ = 131.3581
Objectives[15]MissionSettings_TimesOfDay = Current
Objectives[15]MissionSettings_Weather = Current
Objectives[15]MissionSettings_WantedLevel = Current
Objectives[15]MissionSettings_SetWantedLevelNow = Current
Objectives[15]MissionSettings_StartNightvision = False
Objectives[15]MissionSettings_StopNightvision = False
Objectives[15]MissionSettings_StartSeethrough = False
Objectives[15]MissionSettings_StopSeethrough = False
Objectives[15]MissionSettings_StartMusic = True
Objectives[15]MissionSettings_StopMusic = False
Objectives[15]MissionSettings_Music = PENNED_IN_70_PERCENT
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Type = Cutscenes_Objective
Objectives[16]Text = 
Objectives[16]positionX = 2221.326
Objectives[16]positionY = 2060.276
Objectives[16]positionZ = 130.572
Objectives[16]Cutscenes_Time = 0
Objectives[16]Cutscenes_Trans_Time = 3
Objectives[16]Cutscenes_FOV = 30
Objectives[16]Cutscenes_Shake = Hand
Objectives[16]Cutscenes_Amplitude = 0
Objectives[16]Cutscenes_FadeOut = False
Objectives[16]Cutscenes_FadeIn = False
Objectives[16]Cutscenes_End = False
Objectives[16]Cutscenes_Point_At_Position = True
Objectives[16]Cutscenes_Point_At_Player = False
Objectives[16]Cutscenes_Point_At_Actor = False
Objectives[16]Cutscenes_Point_At_Vehicle = False
Objectives[16]Cutscenes_Follow_Player = False
Objectives[16]Cutscenes_Follow_Actor = False
Objectives[16]Cutscenes_Follow_Vehicle = False
Objectives[16]Cutscenes_Follow_Distancee = 9
Objectives[16]Cutscenes_Follow_Hieght = 2
Objectives[16]Cutscenes_Follow_Angle = 305
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Type = Cutscenes_Objective
Objectives[17]Text = 
Objectives[17]positionX = 2216.604
Objectives[17]positionY = 2073.211
Objectives[17]positionZ = 131.1161
Objectives[17]Cutscenes_Time = 0
Objectives[17]Cutscenes_Trans_Time = 0
Objectives[17]Cutscenes_FOV = 30
Objectives[17]Cutscenes_Shake = Hand
Objectives[17]Cutscenes_Amplitude = 0
Objectives[17]Cutscenes_FadeOut = False
Objectives[17]Cutscenes_FadeIn = False
Objectives[17]Cutscenes_End = True
Objectives[17]Cutscenes_Point_At_Position = False
Objectives[17]Cutscenes_Point_At_Player = False
Objectives[17]Cutscenes_Point_At_Actor = False
Objectives[17]Cutscenes_Point_At_Vehicle = False
Objectives[17]Cutscenes_Follow_Player = False
Objectives[17]Cutscenes_Follow_Actor = False
Objectives[17]Cutscenes_Follow_Vehicle = False
Objectives[17]Cutscenes_Follow_Distancee = 10
Objectives[17]Cutscenes_Follow_Hieght = 1
Objectives[17]Cutscenes_Follow_Angle = 0
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Type = Set_Player_Actor_Objective
Objectives[18]Text = 
Objectives[18]positionX = 2216.727
Objectives[18]positionY = 2054.178
Objectives[18]positionZ = 131.2294
Objectives[18]SetPlayerActor_Use_Player = False
Objectives[18]SetPlayerActor_Player_Controllable = True
Objectives[18]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[18]SetPlayerActor_Use_Actor = True
Objectives[18]SetPlayerActor_RelationshipGroup_Change = False
Objectives[18]SetPlayerActor_RelationshipGroup = Neutral
Objectives[18]SetPlayerActor_Invincible_Change = True
Objectives[18]SetPlayerActor_Invincible = True
Objectives[18]SetPlayerActor_NewTask = False
Objectives[18]Int_Task = 0
Objectives[18]Task_Repeat = False
Objectives[18]Task_Timeout = False
Objectives[18]Task_Guard_Range = 10
Objectives[18]Task_Stay_In_Range = True
Objectives[18]Task_Wander_Range = 10
Objectives[18]Task_Scenario = NONE
Objectives[18]Task_TalkingAnimation = mic_chatter
Objectives[18]Task_Time = 1
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Type = Set_Player_Actor_Objective
Objectives[19]Text = 
Objectives[19]positionX = 2211.202
Objectives[19]positionY = 2070.382
Objectives[19]positionZ = 131.1159
Objectives[19]SetPlayerActor_Use_Player = True
Objectives[19]SetPlayerActor_Player_Controllable = True
Objectives[19]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[19]SetPlayerActor_Use_Actor = False
Objectives[19]SetPlayerActor_RelationshipGroup_Change = False
Objectives[19]SetPlayerActor_RelationshipGroup = Neutral
Objectives[19]SetPlayerActor_Invincible_Change = True
Objectives[19]SetPlayerActor_Invincible = True
Objectives[19]SetPlayerActor_NewTask = False
Objectives[19]Int_Task = 0
Objectives[19]Task_Repeat = False
Objectives[19]Task_Timeout = False
Objectives[19]Task_Guard_Range = 10
Objectives[19]Task_Stay_In_Range = True
Objectives[19]Task_Wander_Range = 10
Objectives[19]Task_Scenario = NONE
Objectives[19]Task_TalkingAnimation = mic_chatter
Objectives[19]Task_Time = 1
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Text = ~y~LESTER: ~w~LAZER MINIGUN?! GET AWAY FROM HIM!!!
Objectives[20]Type = Leave_Area
Objectives[20]positionX = 1907.932
Objectives[20]positionY = 3688.272
Objectives[20]positionZ = 31.90889
Objectives[20]Leave_Area_Distance = 25
Objectives[20]Leave_Area_Use_Objective_Position = False
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Type = Set_Player_Actor_Objective
Objectives[21]Text = 
Objectives[21]positionX = 1940.005
Objectives[21]positionY = 3710.542
Objectives[21]positionZ = 31.37785
Objectives[21]SetPlayerActor_Use_Player = True
Objectives[21]SetPlayerActor_Player_Controllable = True
Objectives[21]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[21]SetPlayerActor_Use_Actor = False
Objectives[21]SetPlayerActor_RelationshipGroup_Change = False
Objectives[21]SetPlayerActor_RelationshipGroup = Neutral
Objectives[21]SetPlayerActor_Invincible_Change = True
Objectives[21]SetPlayerActor_Invincible = False
Objectives[21]SetPlayerActor_NewTask = False
Objectives[21]Int_Task = 0
Objectives[21]Task_Repeat = False
Objectives[21]Task_Timeout = False
Objectives[21]Task_Guard_Range = 10
Objectives[21]Task_Stay_In_Range = True
Objectives[21]Task_Wander_Range = 10
Objectives[21]Task_Scenario = NONE
Objectives[21]Task_TalkingAnimation = mic_chatter
Objectives[21]Task_Time = 1
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Type = Set_Player_Actor_Objective
Objectives[22]Text = 
Objectives[22]positionX = 2223.029
Objectives[22]positionY = 2066.248
Objectives[22]positionZ = 130.9671
Objectives[22]SetPlayerActor_Use_Player = False
Objectives[22]SetPlayerActor_Player_Controllable = True
Objectives[22]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[22]SetPlayerActor_Use_Actor = True
Objectives[22]SetPlayerActor_RelationshipGroup_Change = False
Objectives[22]SetPlayerActor_RelationshipGroup = Neutral
Objectives[22]SetPlayerActor_Invincible_Change = True
Objectives[22]SetPlayerActor_Invincible = False
Objectives[22]SetPlayerActor_NewTask = False
Objectives[22]Int_Task = 0
Objectives[22]Task_Repeat = False
Objectives[22]Task_Timeout = False
Objectives[22]Task_Guard_Range = 10
Objectives[22]Task_Stay_In_Range = True
Objectives[22]Task_Wander_Range = 10
Objectives[22]Task_Scenario = NONE
Objectives[22]Task_TalkingAnimation = mic_chatter
Objectives[22]Task_Time = 1
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Type = Random_Spawn_Objective
Objectives[23]positionX = 1870.456
Objectives[23]positionY = 3674.027
Objectives[23]positionZ = 32.74485
Objectives[23]Random_Actors_Actor_Model_Name = mp_m_avongoon
Objectives[23]Random_Actors_Vehicle_Model_Name = cogcabrio
Objectives[23]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[23]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[23]Random_Actors_Weapon_Model_Name = Firework
Objectives[23]Random_Actors_Passenger = True
Objectives[23]Random_Actors_Fill_With_Occupants = True
Objectives[23]Random_Actors_Max_Count = 5
Objectives[23]Random_Actors_Max_ReSpawn = 20
Objectives[23]Random_Actors_Spawn_End = False
Objectives[23]Random_Actors_Spawn_Actors_Only = True
Objectives[23]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[23]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[23]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[23]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Text = ~p~TEMMATON: ~bold~~w~Surprised? He has finished this design... I am not going to end this without a spectacular closing show!! Since we have an audience, why not throw in a few fireworks, hahaha?!
Objectives[24]Text2 = 
Objectives[24]Type = Kill_Actors
Objectives[24]positionX = 2218.137
Objectives[24]positionY = 2065.117
Objectives[24]positionZ = 131.3126
Objectives[24]KillAll1 = True
Objectives[24]KillAll2 = False
Objectives[24]Kill_Actors_Add_Blips = True
Objectives[24]Kill_Actors_Add_Markers = False
Objectives[24]DropPickups = False
Objectives[24]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Text = 
Objectives[25]Type = Timeout_Objective
Objectives[25]positionX = 2177.589
Objectives[25]positionY = 2114.535
Objectives[25]positionZ = 123.7474
Objectives[25]Timeout_Min = 0
Objectives[25]Timeout_Sec = 1
Objectives[25]mission_ActorsCount = 1
Objectives[25]mission_Actors[0]Survive_Number = 0
Objectives[25]mission_Actors[0]Failed_Text = 
Objectives[25]mission_Actors[0]Remove_After = 26
Objectives[25]mission_Actors[0]positionX = 2178.751
Objectives[25]mission_Actors[0]positionY = 2168.91
Objectives[25]mission_Actors[0]positionZ = 154.9524
Objectives[25]mission_Actors[0]Heading = 170.3868
Objectives[25]mission_Actors[0]String_Name = mp_m_freemode_01
Objectives[25]mission_Actors[0]Relationship_Group = Enemy1
Objectives[25]mission_Actors[0]AddBlip = True
Objectives[25]mission_Actors[0]ShowCone = True
Objectives[25]mission_Actors[0]Invincible = False
Objectives[25]mission_Actors[0]SetHealth = 5000
Objectives[25]mission_Actors[0]DieFromHeadShot = True
Objectives[25]mission_Actors[0]CanExitVehicle = True
Objectives[25]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[25]mission_Actors[0]AlwaysFight = True
Objectives[25]mission_Actors[0]Seeing_Range = 30
Objectives[25]mission_Actors[0]Hearing_Range = 30
Objectives[25]mission_Actors[0]CombatMovement = Stationary
Objectives[25]mission_Actors[0]weapon = Widowmaker
Objectives[25]mission_Actors[0]Variation = Custom
Objectives[25]mission_Actors[0]Task = 0
Objectives[25]mission_Actors[0]Task_Guard_Range = 5
Objectives[25]mission_Actors[0]Task_Stay_In_Range = True
Objectives[25]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[25]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[25]mission_Actors[0]Task_Scenario = NONE
Objectives[25]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[25]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[25]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 134
Objectives[25]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 12
Objectives[25]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[25]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[25]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 17
Objectives[25]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[25]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 77
Objectives[25]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 4
Objectives[25]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[25]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[25]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 55
Objectives[25]mission_Actors[0]COMPONENT_FEET_TEXTURE = 4
Objectives[25]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[25]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[25]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 15
Objectives[25]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[25]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[25]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[25]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[25]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[25]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 178
Objectives[25]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 4
Objectives[25]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[25]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[25]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[25]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[25]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[25]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Text = ~p~TEMMATON: ~w~~bold~Never seen a teleportation-suit? You should be glad you saw one in your last moments, ah hah hahh!!! CATCH ME!!!
Objectives[26]Text2 = 
Objectives[26]Type = Kill_Actors
Objectives[26]positionX = 2201.45
Objectives[26]positionY = 2097.136
Objectives[26]positionZ = 127.4346
Objectives[26]KillAll1 = True
Objectives[26]KillAll2 = False
Objectives[26]Kill_Actors_Add_Blips = True
Objectives[26]Kill_Actors_Add_Markers = False
Objectives[26]DropPickups = False
Objectives[26]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Text = 
Objectives[27]Type = Timeout_Objective
Objectives[27]positionX = 2309.217
Objectives[27]positionY = 1971.866
Objectives[27]positionZ = 168.9633
Objectives[27]Timeout_Min = 0
Objectives[27]Timeout_Sec = 1
Objectives[27]mission_ActorsCount = 1
Objectives[27]mission_Actors[0]Survive_Number = 0
Objectives[27]mission_Actors[0]Failed_Text = 
Objectives[27]mission_Actors[0]Remove_After = 28
Objectives[27]mission_Actors[0]positionX = 2309.719
Objectives[27]mission_Actors[0]positionY = 1973.276
Objectives[27]mission_Actors[0]positionZ = 168.7486
Objectives[27]mission_Actors[0]Heading = 35.02901
Objectives[27]mission_Actors[0]String_Name = mp_m_freemode_01
Objectives[27]mission_Actors[0]Relationship_Group = Enemy1
Objectives[27]mission_Actors[0]AddBlip = True
Objectives[27]mission_Actors[0]ShowCone = True
Objectives[27]mission_Actors[0]Invincible = False
Objectives[27]mission_Actors[0]SetHealth = 5000
Objectives[27]mission_Actors[0]DieFromHeadShot = True
Objectives[27]mission_Actors[0]CanExitVehicle = True
Objectives[27]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[0]AlwaysFight = True
Objectives[27]mission_Actors[0]Seeing_Range = 30
Objectives[27]mission_Actors[0]Hearing_Range = 30
Objectives[27]mission_Actors[0]CombatMovement = Stationary
Objectives[27]mission_Actors[0]weapon = Unarmed
Objectives[27]mission_Actors[0]Variation = Custom
Objectives[27]mission_Actors[0]Task = 0
Objectives[27]mission_Actors[0]Task_Guard_Range = 5
Objectives[27]mission_Actors[0]Task_Stay_In_Range = True
Objectives[27]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[0]Task_Scenario = NONE
Objectives[27]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[27]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[27]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 134
Objectives[27]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 12
Objectives[27]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[27]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[27]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 17
Objectives[27]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[27]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 77
Objectives[27]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 4
Objectives[27]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[27]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[27]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 55
Objectives[27]mission_Actors[0]COMPONENT_FEET_TEXTURE = 4
Objectives[27]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[27]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[27]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 15
Objectives[27]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[27]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[27]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[27]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[27]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[27]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 178
Objectives[27]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 4
Objectives[27]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[27]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[27]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[27]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[27]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[27]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 0

Objectives[28]Text = ~p~TEMMATON: ~w~~bold~It's just a game of catch... ON WINDMILLS!!!
Objectives[28]Text2 = 
Objectives[28]Type = Kill_Actors
Objectives[28]positionX = 2308.84
Objectives[28]positionY = 1973.829
Objectives[28]positionZ = 168.8144
Objectives[28]KillAll1 = True
Objectives[28]KillAll2 = False
Objectives[28]Kill_Actors_Add_Blips = True
Objectives[28]Kill_Actors_Add_Markers = False
Objectives[28]DropPickups = False
Objectives[28]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]Type = Random_Spawn_Objective
Objectives[29]positionX = 2230.466
Objectives[29]positionY = 2059.493
Objectives[29]positionZ = 129.7861
Objectives[29]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[29]Random_Actors_Vehicle_Model_Name = blista
Objectives[29]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[29]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[29]Random_Actors_Weapon_Model_Name = Pistol
Objectives[29]Random_Actors_Passenger = True
Objectives[29]Random_Actors_Fill_With_Occupants = True
Objectives[29]Random_Actors_Max_Count = 3
Objectives[29]Random_Actors_Max_ReSpawn = 3
Objectives[29]Random_Actors_Spawn_End = True
Objectives[29]Random_Actors_Spawn_Actors_Only = False
Objectives[29]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[29]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[29]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[29]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 0

Objectives[30]Type = Mission_Settings_Objective
Objectives[30]positionX = 2309.523
Objectives[30]positionY = 1973.247
Objectives[30]positionZ = 168.9792
Objectives[30]MissionSettings_TimesOfDay = Current
Objectives[30]MissionSettings_Weather = Current
Objectives[30]MissionSettings_WantedLevel = Current
Objectives[30]MissionSettings_SetWantedLevelNow = Current
Objectives[30]MissionSettings_StartNightvision = False
Objectives[30]MissionSettings_StopNightvision = False
Objectives[30]MissionSettings_StartSeethrough = False
Objectives[30]MissionSettings_StopSeethrough = False
Objectives[30]MissionSettings_StartMusic = True
Objectives[30]MissionSettings_StopMusic = False
Objectives[30]MissionSettings_Music = PENNED_IN_START_MUSIC
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 0

Objectives[31]Type = Cutscenes_Objective
Objectives[31]Text = ~p~TEMMATON: ~w~AHHHH NOOOO!!! The suit... Wasn't even that strong to handle... This... Ahh.... You have defeated me.. On the spotlight...
Objectives[31]positionX = 2309.977
Objectives[31]positionY = 1972.815
Objectives[31]positionZ = 168.9692
Objectives[31]Cutscenes_Time = 7
Objectives[31]Cutscenes_Trans_Time = 1
Objectives[31]Cutscenes_FOV = 30
Objectives[31]Cutscenes_Shake = Hand
Objectives[31]Cutscenes_Amplitude = 0
Objectives[31]Cutscenes_FadeOut = False
Objectives[31]Cutscenes_FadeIn = False
Objectives[31]Cutscenes_End = False
Objectives[31]Cutscenes_Point_At_Position = True
Objectives[31]Cutscenes_Point_At_Player = False
Objectives[31]Cutscenes_Point_At_Actor = False
Objectives[31]Cutscenes_Point_At_Vehicle = False
Objectives[31]Cutscenes_Follow_Player = False
Objectives[31]Cutscenes_Follow_Actor = False
Objectives[31]Cutscenes_Follow_Vehicle = False
Objectives[31]Cutscenes_Follow_Distancee = 3
Objectives[31]Cutscenes_Follow_Hieght = 1
Objectives[31]Cutscenes_Follow_Angle = 50
Objectives[31]mission_ActorsCount = 1
Objectives[31]mission_Actors[0]Survive_Number = 0
Objectives[31]mission_Actors[0]Failed_Text = 
Objectives[31]mission_Actors[0]Remove_After = 35
Objectives[31]mission_Actors[0]positionX = 2309.087
Objectives[31]mission_Actors[0]positionY = 1972.418
Objectives[31]mission_Actors[0]positionZ = 168.8782
Objectives[31]mission_Actors[0]Heading = 331.5313
Objectives[31]mission_Actors[0]String_Name = mp_m_freemode_01
Objectives[31]mission_Actors[0]Relationship_Group = Friend
Objectives[31]mission_Actors[0]AddBlip = True
Objectives[31]mission_Actors[0]ShowCone = False
Objectives[31]mission_Actors[0]Invincible = True
Objectives[31]mission_Actors[0]SetHealth = 100
Objectives[31]mission_Actors[0]DieFromHeadShot = True
Objectives[31]mission_Actors[0]CanExitVehicle = True
Objectives[31]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[31]mission_Actors[0]AlwaysFight = True
Objectives[31]mission_Actors[0]Seeing_Range = 30
Objectives[31]mission_Actors[0]Hearing_Range = 30
Objectives[31]mission_Actors[0]CombatMovement = Offensive
Objectives[31]mission_Actors[0]weapon = Unarmed
Objectives[31]mission_Actors[0]Variation = Custom
Objectives[31]mission_Actors[0]Task = 3
Objectives[31]mission_Actors[0]Task_Guard_Range = 5
Objectives[31]mission_Actors[0]Task_Stay_In_Range = True
Objectives[31]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[31]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[31]mission_Actors[0]Task_Scenario = WORLD_HUMAN_BUM_SLUMPED
Objectives[31]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[31]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[31]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 134
Objectives[31]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 12
Objectives[31]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[31]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[31]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 17
Objectives[31]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[31]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 77
Objectives[31]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 4
Objectives[31]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[31]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[31]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 55
Objectives[31]mission_Actors[0]COMPONENT_FEET_TEXTURE = 4
Objectives[31]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[31]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[31]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 15
Objectives[31]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[31]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[31]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[31]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[31]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[31]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 178
Objectives[31]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 4
Objectives[31]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[31]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[31]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[31]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[31]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[31]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[31]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[31]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 32
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 0

Objectives[32]Type = Set_Player_Actor_Objective
Objectives[32]Text = 
Objectives[32]positionX = 2306.723
Objectives[32]positionY = 1974.825
Objectives[32]positionZ = 130.0639
Objectives[32]SetPlayerActor_Use_Player = False
Objectives[32]SetPlayerActor_Player_Controllable = True
Objectives[32]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[32]SetPlayerActor_Use_Actor = True
Objectives[32]SetPlayerActor_RelationshipGroup_Change = False
Objectives[32]SetPlayerActor_RelationshipGroup = Neutral
Objectives[32]SetPlayerActor_Invincible_Change = False
Objectives[32]SetPlayerActor_Invincible = False
Objectives[32]SetPlayerActor_NewTask = True
Objectives[32]Int_Task = 0
Objectives[32]Task_Repeat = False
Objectives[32]Task_Timeout = False
Objectives[32]Task_Guard_Range = 10
Objectives[32]Task_Stay_In_Range = True
Objectives[32]Task_Wander_Range = 10
Objectives[32]Task_Scenario = NONE
Objectives[32]Task_TalkingAnimation = mic_chatter
Objectives[32]Task_Time = 1
Objectives[32]mission_ActorsCount = 0
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 0

Objectives[33]Type = Cutscenes_Objective
Objectives[33]Text = ~p~TEMMATON: ~w~~bold~....NOT!!! I do not get destroyed with ease, you're gonna have to try A LOOOOOT Harder than THAAAAAAT!!!
Objectives[33]positionX = 2309.449
Objectives[33]positionY = 1972.158
Objectives[33]positionZ = 169.0537
Objectives[33]Cutscenes_Time = 14
Objectives[33]Cutscenes_Trans_Time = 0
Objectives[33]Cutscenes_FOV = 30
Objectives[33]Cutscenes_Shake = SmallExplosion
Objectives[33]Cutscenes_Amplitude = 3
Objectives[33]Cutscenes_FadeOut = False
Objectives[33]Cutscenes_FadeIn = False
Objectives[33]Cutscenes_End = False
Objectives[33]Cutscenes_Point_At_Position = True
Objectives[33]Cutscenes_Point_At_Player = False
Objectives[33]Cutscenes_Point_At_Actor = False
Objectives[33]Cutscenes_Point_At_Vehicle = False
Objectives[33]Cutscenes_Follow_Player = False
Objectives[33]Cutscenes_Follow_Actor = False
Objectives[33]Cutscenes_Follow_Vehicle = False
Objectives[33]Cutscenes_Follow_Distancee = 3
Objectives[33]Cutscenes_Follow_Hieght = 1
Objectives[33]Cutscenes_Follow_Angle = 35
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 1
Objectives[33]ObjectiveMessages[0]positionX = 2310.287
Objectives[33]ObjectiveMessages[0]positionY = 1975.235
Objectives[33]ObjectiveMessages[0]positionZ = 129.8852
Objectives[33]ObjectiveMessages[0]Message = ~p~TEMMATON: ~w~~bold~~italic~Mobilize the Cyber Shotaro Obliterators!!!
Objectives[33]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[33]ObjectiveMessages[0]Sender = 
Objectives[33]ObjectiveMessages[0]Subject = 
Objectives[33]ObjectiveMessages[0]MessageColor = White
Objectives[33]ObjectiveMessages[0]PlayFromStart = False
Objectives[33]ObjectiveMessages[0]Delay = True
Objectives[33]ObjectiveMessages[0]DelayTime = 9
Objectives[33]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[33]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[33]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[33]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[33]ObjectiveMessages[0]TypeSubtitle = True
Objectives[33]ObjectiveMessages[0]TypeTextMesage = False
Objectives[33]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[33]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[34]Type = Cutscenes_Objective
Objectives[34]Text = 
Objectives[34]positionX = 2240.917
Objectives[34]positionY = 2054.104
Objectives[34]positionZ = 128.7314
Objectives[34]Cutscenes_Time = 0
Objectives[34]Cutscenes_Trans_Time = 0
Objectives[34]Cutscenes_FOV = 30
Objectives[34]Cutscenes_Shake = Hand
Objectives[34]Cutscenes_Amplitude = 0
Objectives[34]Cutscenes_FadeOut = False
Objectives[34]Cutscenes_FadeIn = False
Objectives[34]Cutscenes_End = True
Objectives[34]Cutscenes_Point_At_Position = False
Objectives[34]Cutscenes_Point_At_Player = False
Objectives[34]Cutscenes_Point_At_Actor = False
Objectives[34]Cutscenes_Point_At_Vehicle = False
Objectives[34]Cutscenes_Follow_Player = False
Objectives[34]Cutscenes_Follow_Actor = False
Objectives[34]Cutscenes_Follow_Vehicle = False
Objectives[34]Cutscenes_Follow_Distancee = 10
Objectives[34]Cutscenes_Follow_Hieght = 1
Objectives[34]Cutscenes_Follow_Angle = 0
Objectives[34]mission_ActorsCount = 0
Objectives[34]mission_Vehicles = 6
Objectives[34]mission_Vehicles[0]positionX = 2298.776
Objectives[34]mission_Vehicles[0]positionY = 1965.707
Objectives[34]mission_Vehicles[0]positionZ = 130.0246
Objectives[34]mission_Vehicles[0]Heading = 331.2442
Objectives[34]mission_Vehicles[0]Name = Shotaro
Objectives[34]mission_Vehicles[0]Model = shotaro
Objectives[34]mission_Vehicles[0]PrimaryColor = HotPink
Objectives[34]mission_Vehicles[0]SecondaryColor = UtilRed
Objectives[34]mission_Vehicles[0]PearlescentColor = MetallicPurple
Objectives[34]mission_Vehicles[0]HasPearlescent = True
Objectives[34]mission_Vehicles[0]Livery = 0
Objectives[34]mission_Vehicles[0]DirtLevel = 0
Objectives[34]mission_Vehicles[0]LockedForPlayer = True
Objectives[34]mission_Vehicles[0]Locked = False
Objectives[34]mission_Vehicles[0]Alarm = False
Objectives[34]mission_Vehicles[0]HotWired = False
Objectives[34]mission_Vehicles[0]Invincible = False
Objectives[34]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[34]mission_Vehicles[0]Remove_After = 0
Objectives[34]mission_Vehicles[0]Survive_Number = 0
Objectives[34]mission_Vehicles[0]Failed_Text = 
Objectives[34]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[34]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 35
Objectives[34]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[34]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[34]mission_Vehicles[1]positionX = 2347.917
Objectives[34]mission_Vehicles[1]positionY = 2030.226
Objectives[34]mission_Vehicles[1]positionZ = 98.9772
Objectives[34]mission_Vehicles[1]Heading = 18.3478
Objectives[34]mission_Vehicles[1]Name = Shotaro
Objectives[34]mission_Vehicles[1]Model = shotaro
Objectives[34]mission_Vehicles[1]PrimaryColor = HotPink
Objectives[34]mission_Vehicles[1]SecondaryColor = HotPink
Objectives[34]mission_Vehicles[1]PearlescentColor = MetallicPurple
Objectives[34]mission_Vehicles[1]HasPearlescent = True
Objectives[34]mission_Vehicles[1]Livery = 0
Objectives[34]mission_Vehicles[1]DirtLevel = 0
Objectives[34]mission_Vehicles[1]LockedForPlayer = False
Objectives[34]mission_Vehicles[1]Locked = False
Objectives[34]mission_Vehicles[1]Alarm = False
Objectives[34]mission_Vehicles[1]HotWired = False
Objectives[34]mission_Vehicles[1]Invincible = False
Objectives[34]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[34]mission_Vehicles[1]Remove_After = 0
Objectives[34]mission_Vehicles[1]Survive_Number = 0
Objectives[34]mission_Vehicles[1]Failed_Text = 
Objectives[34]mission_Vehicles[1]NeededForActorsCount = 1
Objectives[34]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 35
Objectives[34]mission_Vehicles[1]NeededForActorIndex[0] = 1
Objectives[34]mission_Vehicles[1]NeededForActorTaskIndex[0] = 0
Objectives[34]mission_Vehicles[2]positionX = 2151.013
Objectives[34]mission_Vehicles[2]positionY = 1991.995
Objectives[34]mission_Vehicles[2]positionZ = 93.88501
Objectives[34]mission_Vehicles[2]Heading = 231.2772
Objectives[34]mission_Vehicles[2]Name = Shotaro
Objectives[34]mission_Vehicles[2]Model = shotaro
Objectives[34]mission_Vehicles[2]PrimaryColor = HotPink
Objectives[34]mission_Vehicles[2]SecondaryColor = Green
Objectives[34]mission_Vehicles[2]PearlescentColor = MetallicPurple
Objectives[34]mission_Vehicles[2]HasPearlescent = True
Objectives[34]mission_Vehicles[2]Livery = 0
Objectives[34]mission_Vehicles[2]DirtLevel = 0
Objectives[34]mission_Vehicles[2]LockedForPlayer = False
Objectives[34]mission_Vehicles[2]Locked = False
Objectives[34]mission_Vehicles[2]Alarm = False
Objectives[34]mission_Vehicles[2]HotWired = False
Objectives[34]mission_Vehicles[2]Invincible = False
Objectives[34]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[34]mission_Vehicles[2]Remove_After = 0
Objectives[34]mission_Vehicles[2]Survive_Number = 0
Objectives[34]mission_Vehicles[2]Failed_Text = 
Objectives[34]mission_Vehicles[2]NeededForActorsCount = 1
Objectives[34]mission_Vehicles[2]NeededForActorObjectiveNumber[0] = 35
Objectives[34]mission_Vehicles[2]NeededForActorIndex[0] = 2
Objectives[34]mission_Vehicles[2]NeededForActorTaskIndex[0] = 0
Objectives[34]mission_Vehicles[3]positionX = 2148.781
Objectives[34]mission_Vehicles[3]positionY = 2330.283
Objectives[34]mission_Vehicles[3]positionZ = 107.5514
Objectives[34]mission_Vehicles[3]Heading = 220.0633
Objectives[34]mission_Vehicles[3]Name = Shotaro
Objectives[34]mission_Vehicles[3]Model = shotaro
Objectives[34]mission_Vehicles[3]PrimaryColor = HunterGreen
Objectives[34]mission_Vehicles[3]SecondaryColor = MetallicLavaRed
Objectives[34]mission_Vehicles[3]PearlescentColor = MetallicPurple
Objectives[34]mission_Vehicles[3]HasPearlescent = True
Objectives[34]mission_Vehicles[3]Livery = 0
Objectives[34]mission_Vehicles[3]DirtLevel = 0
Objectives[34]mission_Vehicles[3]LockedForPlayer = False
Objectives[34]mission_Vehicles[3]Locked = False
Objectives[34]mission_Vehicles[3]Alarm = False
Objectives[34]mission_Vehicles[3]HotWired = False
Objectives[34]mission_Vehicles[3]Invincible = False
Objectives[34]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[34]mission_Vehicles[3]Remove_After = 0
Objectives[34]mission_Vehicles[3]Survive_Number = 0
Objectives[34]mission_Vehicles[3]Failed_Text = 
Objectives[34]mission_Vehicles[3]NeededForActorsCount = 1
Objectives[34]mission_Vehicles[3]NeededForActorObjectiveNumber[0] = 35
Objectives[34]mission_Vehicles[3]NeededForActorIndex[0] = 3
Objectives[34]mission_Vehicles[3]NeededForActorTaskIndex[0] = 0
Objectives[34]mission_Vehicles[4]positionX = 2232.98
Objectives[34]mission_Vehicles[4]positionY = 2344.885
Objectives[34]mission_Vehicles[4]positionZ = 76.5979
Objectives[34]mission_Vehicles[4]Heading = 59.01518
Objectives[34]mission_Vehicles[4]Name = Shotaro
Objectives[34]mission_Vehicles[4]Model = shotaro
Objectives[34]mission_Vehicles[4]PrimaryColor = HunterGreen
Objectives[34]mission_Vehicles[4]SecondaryColor = MetallicVermillionPink
Objectives[34]mission_Vehicles[4]PearlescentColor = MetallicPurple
Objectives[34]mission_Vehicles[4]HasPearlescent = False
Objectives[34]mission_Vehicles[4]Livery = 0
Objectives[34]mission_Vehicles[4]DirtLevel = 0
Objectives[34]mission_Vehicles[4]LockedForPlayer = False
Objectives[34]mission_Vehicles[4]Locked = False
Objectives[34]mission_Vehicles[4]Alarm = False
Objectives[34]mission_Vehicles[4]HotWired = False
Objectives[34]mission_Vehicles[4]Invincible = False
Objectives[34]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[34]mission_Vehicles[4]Remove_After = 0
Objectives[34]mission_Vehicles[4]Survive_Number = 0
Objectives[34]mission_Vehicles[4]Failed_Text = 
Objectives[34]mission_Vehicles[4]NeededForActorsCount = 1
Objectives[34]mission_Vehicles[4]NeededForActorObjectiveNumber[0] = 35
Objectives[34]mission_Vehicles[4]NeededForActorIndex[0] = 4
Objectives[34]mission_Vehicles[4]NeededForActorTaskIndex[0] = 0
Objectives[34]mission_Vehicles[5]positionX = 2435.49
Objectives[34]mission_Vehicles[5]positionY = 2269.485
Objectives[34]mission_Vehicles[5]positionZ = 50.8666
Objectives[34]mission_Vehicles[5]Heading = 341.7609
Objectives[34]mission_Vehicles[5]Name = Shotaro
Objectives[34]mission_Vehicles[5]Model = shotaro
Objectives[34]mission_Vehicles[5]PrimaryColor = HunterGreen
Objectives[34]mission_Vehicles[5]SecondaryColor = MetallicVermillionPink
Objectives[34]mission_Vehicles[5]PearlescentColor = MetallicPurple
Objectives[34]mission_Vehicles[5]HasPearlescent = False
Objectives[34]mission_Vehicles[5]Livery = 0
Objectives[34]mission_Vehicles[5]DirtLevel = 0
Objectives[34]mission_Vehicles[5]LockedForPlayer = False
Objectives[34]mission_Vehicles[5]Locked = False
Objectives[34]mission_Vehicles[5]Alarm = False
Objectives[34]mission_Vehicles[5]HotWired = False
Objectives[34]mission_Vehicles[5]Invincible = False
Objectives[34]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[34]mission_Vehicles[5]Remove_After = 0
Objectives[34]mission_Vehicles[5]Survive_Number = 0
Objectives[34]mission_Vehicles[5]Failed_Text = 
Objectives[34]mission_Vehicles[5]NeededForActorsCount = 1
Objectives[34]mission_Vehicles[5]NeededForActorObjectiveNumber[0] = 35
Objectives[34]mission_Vehicles[5]NeededForActorIndex[0] = 5
Objectives[34]mission_Vehicles[5]NeededForActorTaskIndex[0] = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 0

Objectives[35]Type = Mission_Settings_Objective
Objectives[35]positionX = 2259.061
Objectives[35]positionY = 2042.788
Objectives[35]positionZ = 127.5867
Objectives[35]MissionSettings_TimesOfDay = Current
Objectives[35]MissionSettings_Weather = Current
Objectives[35]MissionSettings_WantedLevel = Current
Objectives[35]MissionSettings_SetWantedLevelNow = Current
Objectives[35]MissionSettings_StartNightvision = False
Objectives[35]MissionSettings_StopNightvision = False
Objectives[35]MissionSettings_StartSeethrough = False
Objectives[35]MissionSettings_StopSeethrough = False
Objectives[35]MissionSettings_StartMusic = True
Objectives[35]MissionSettings_StopMusic = False
Objectives[35]MissionSettings_Music = PENNED_IN_70_PERCENT
Objectives[35]mission_ActorsCount = 6
Objectives[35]mission_Actors[0]SpawnInVehicle = True
Objectives[35]mission_Actors[0]SeatIndex = -1
Objectives[35]mission_Actors[0]Survive_Number = 0
Objectives[35]mission_Actors[0]Failed_Text = 
Objectives[35]mission_Actors[0]Remove_After = 0
Objectives[35]mission_Actors[0]positionX = 2298.776
Objectives[35]mission_Actors[0]positionY = 1965.707
Objectives[35]mission_Actors[0]positionZ = 130.0246
Objectives[35]mission_Actors[0]Heading = 331.2442
Objectives[35]mission_Actors[0]String_Name = mp_m_freemode_01
Objectives[35]mission_Actors[0]Relationship_Group = Enemy2
Objectives[35]mission_Actors[0]AddBlip = True
Objectives[35]mission_Actors[0]ShowCone = False
Objectives[35]mission_Actors[0]Invincible = True
Objectives[35]mission_Actors[0]SetHealth = 5000
Objectives[35]mission_Actors[0]DieFromHeadShot = True
Objectives[35]mission_Actors[0]CanExitVehicle = False
Objectives[35]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[35]mission_Actors[0]AlwaysFight = True
Objectives[35]mission_Actors[0]Seeing_Range = 30
Objectives[35]mission_Actors[0]Hearing_Range = 30
Objectives[35]mission_Actors[0]CombatMovement = Offensive
Objectives[35]mission_Actors[0]weapon = CompactEMPLauncher
Objectives[35]mission_Actors[0]Variation = Custom
Objectives[35]mission_Actors[0]Task = 99
Objectives[35]mission_Actors[0]Task_Guard_Range = 5
Objectives[35]mission_Actors[0]Task_Stay_In_Range = True
Objectives[35]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[35]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[35]mission_Actors[0]Task_Scenario = NONE
Objectives[35]mission_Actors[0]Task_List_Count = 2
Objectives[35]mission_Actors[0]Task_Repeat = False
Objectives[35]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[35]mission_Actors[0]Task_List[0]PositionX = 2299.343
Objectives[35]mission_Actors[0]Task_List[0]PositionY = 1955.859
Objectives[35]mission_Actors[0]Task_List[0]PositionZ = 129.4809
Objectives[35]mission_Actors[0]Task_List[0]Speed = 1
Objectives[35]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[35]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[35]mission_Actors[0]Task_List[1]Type = VehicleFollow(Player)
Objectives[35]mission_Actors[0]Task_List[1]PositionX = 2301.724
Objectives[35]mission_Actors[0]Task_List[1]PositionY = 1953.538
Objectives[35]mission_Actors[0]Task_List[1]PositionZ = 129.2483
Objectives[35]mission_Actors[0]Task_List[1]speed = 25
Objectives[35]mission_Actors[0]Task_List[1]minDistance = 3
Objectives[35]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[35]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[35]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 123
Objectives[35]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 3
Objectives[35]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[35]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[35]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 17
Objectives[35]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[35]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 77
Objectives[35]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 4
Objectives[35]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[35]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[35]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 55
Objectives[35]mission_Actors[0]COMPONENT_FEET_TEXTURE = 4
Objectives[35]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[35]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[35]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 15
Objectives[35]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[35]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[35]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[35]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[35]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[35]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 178
Objectives[35]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 4
Objectives[35]mission_Actors[0]PROP_HATS_INDEX = 16
Objectives[35]mission_Actors[0]PROP_HATS_TEXTURE = 1
Objectives[35]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[35]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[35]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[35]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[35]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 2
Objectives[35]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 39
Objectives[35]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 43
Objectives[35]mission_Actors[1]SpawnInVehicle = True
Objectives[35]mission_Actors[1]SeatIndex = -1
Objectives[35]mission_Actors[1]Survive_Number = 0
Objectives[35]mission_Actors[1]Failed_Text = 
Objectives[35]mission_Actors[1]Remove_After = 0
Objectives[35]mission_Actors[1]positionX = 2347.917
Objectives[35]mission_Actors[1]positionY = 2030.226
Objectives[35]mission_Actors[1]positionZ = 98.9772
Objectives[35]mission_Actors[1]Heading = 18.3478
Objectives[35]mission_Actors[1]String_Name = mp_m_freemode_01
Objectives[35]mission_Actors[1]Relationship_Group = Enemy2
Objectives[35]mission_Actors[1]AddBlip = True
Objectives[35]mission_Actors[1]ShowCone = False
Objectives[35]mission_Actors[1]Invincible = True
Objectives[35]mission_Actors[1]SetHealth = 5000
Objectives[35]mission_Actors[1]DieFromHeadShot = True
Objectives[35]mission_Actors[1]CanExitVehicle = False
Objectives[35]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[35]mission_Actors[1]AlwaysFight = True
Objectives[35]mission_Actors[1]Seeing_Range = 30
Objectives[35]mission_Actors[1]Hearing_Range = 30
Objectives[35]mission_Actors[1]CombatMovement = Offensive
Objectives[35]mission_Actors[1]weapon = CompactEMPLauncher
Objectives[35]mission_Actors[1]Variation = Custom
Objectives[35]mission_Actors[1]Task = 99
Objectives[35]mission_Actors[1]Task_Guard_Range = 5
Objectives[35]mission_Actors[1]Task_Stay_In_Range = True
Objectives[35]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[35]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[35]mission_Actors[1]Task_Scenario = NONE
Objectives[35]mission_Actors[1]Task_List_Count = 2
Objectives[35]mission_Actors[1]Task_Repeat = False
Objectives[35]mission_Actors[1]Task_List[0]Type = EnterVehicle
Objectives[35]mission_Actors[1]Task_List[0]PositionX = 2347.517
Objectives[35]mission_Actors[1]Task_List[0]PositionY = 2031.261
Objectives[35]mission_Actors[1]Task_List[0]PositionZ = 99.39304
Objectives[35]mission_Actors[1]Task_List[0]Speed = 1
Objectives[35]mission_Actors[1]Task_List[0]SeatIndex = -1
Objectives[35]mission_Actors[1]Task_List[0]TaskIndex = 0
Objectives[35]mission_Actors[1]Task_List[1]Type = VehicleFollow(Player)
Objectives[35]mission_Actors[1]Task_List[1]PositionX = 2345.626
Objectives[35]mission_Actors[1]Task_List[1]PositionY = 2032.843
Objectives[35]mission_Actors[1]Task_List[1]PositionZ = 99.84309
Objectives[35]mission_Actors[1]Task_List[1]speed = 25
Objectives[35]mission_Actors[1]Task_List[1]minDistance = 3
Objectives[35]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[35]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[35]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 123
Objectives[35]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 2
Objectives[35]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[35]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[35]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 17
Objectives[35]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[35]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 77
Objectives[35]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 3
Objectives[35]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[35]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[35]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 55
Objectives[35]mission_Actors[1]COMPONENT_FEET_TEXTURE = 3
Objectives[35]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[35]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[35]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 15
Objectives[35]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[35]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[35]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[35]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[35]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[35]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 178
Objectives[35]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 3
Objectives[35]mission_Actors[1]PROP_HATS_INDEX = 16
Objectives[35]mission_Actors[1]PROP_HATS_TEXTURE = 3
Objectives[35]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[35]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[35]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[35]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[35]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 2
Objectives[35]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 40
Objectives[35]mission_Actors[1]NeededForObjectiveSetPlayerActor[1] = 44
Objectives[35]mission_Actors[2]SpawnInVehicle = True
Objectives[35]mission_Actors[2]SeatIndex = -1
Objectives[35]mission_Actors[2]Survive_Number = 0
Objectives[35]mission_Actors[2]Failed_Text = 
Objectives[35]mission_Actors[2]Remove_After = 0
Objectives[35]mission_Actors[2]positionX = 2151.013
Objectives[35]mission_Actors[2]positionY = 1991.995
Objectives[35]mission_Actors[2]positionZ = 93.88501
Objectives[35]mission_Actors[2]Heading = 231.2772
Objectives[35]mission_Actors[2]String_Name = mp_m_freemode_01
Objectives[35]mission_Actors[2]Relationship_Group = Enemy2
Objectives[35]mission_Actors[2]AddBlip = True
Objectives[35]mission_Actors[2]ShowCone = False
Objectives[35]mission_Actors[2]Invincible = True
Objectives[35]mission_Actors[2]SetHealth = 5000
Objectives[35]mission_Actors[2]DieFromHeadShot = True
Objectives[35]mission_Actors[2]CanExitVehicle = False
Objectives[35]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[35]mission_Actors[2]AlwaysFight = True
Objectives[35]mission_Actors[2]Seeing_Range = 30
Objectives[35]mission_Actors[2]Hearing_Range = 30
Objectives[35]mission_Actors[2]CombatMovement = Offensive
Objectives[35]mission_Actors[2]weapon = CompactEMPLauncher
Objectives[35]mission_Actors[2]Variation = Custom
Objectives[35]mission_Actors[2]Task = 99
Objectives[35]mission_Actors[2]Task_Guard_Range = 5
Objectives[35]mission_Actors[2]Task_Stay_In_Range = True
Objectives[35]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[35]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[35]mission_Actors[2]Task_Scenario = NONE
Objectives[35]mission_Actors[2]Task_List_Count = 2
Objectives[35]mission_Actors[2]Task_Repeat = False
Objectives[35]mission_Actors[2]Task_List[0]Type = EnterVehicle
Objectives[35]mission_Actors[2]Task_List[0]PositionX = 2149.996
Objectives[35]mission_Actors[2]Task_List[0]PositionY = 1991.882
Objectives[35]mission_Actors[2]Task_List[0]PositionZ = 94.15545
Objectives[35]mission_Actors[2]Task_List[0]Speed = 1
Objectives[35]mission_Actors[2]Task_List[0]SeatIndex = -1
Objectives[35]mission_Actors[2]Task_List[0]TaskIndex = 0
Objectives[35]mission_Actors[2]Task_List[1]Type = VehicleFollow(Player)
Objectives[35]mission_Actors[2]Task_List[1]PositionX = 2156.894
Objectives[35]mission_Actors[2]Task_List[1]PositionY = 1991.547
Objectives[35]mission_Actors[2]Task_List[1]PositionZ = 93.72397
Objectives[35]mission_Actors[2]Task_List[1]speed = 25
Objectives[35]mission_Actors[2]Task_List[1]minDistance = 3
Objectives[35]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[35]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[35]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 123
Objectives[35]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 1
Objectives[35]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[35]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[35]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 17
Objectives[35]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[35]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 77
Objectives[35]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 2
Objectives[35]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[35]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[35]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 55
Objectives[35]mission_Actors[2]COMPONENT_FEET_TEXTURE = 2
Objectives[35]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[35]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[35]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 15
Objectives[35]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[35]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[35]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[35]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[35]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[35]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 178
Objectives[35]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 2
Objectives[35]mission_Actors[2]PROP_HATS_INDEX = 16
Objectives[35]mission_Actors[2]PROP_HATS_TEXTURE = 3
Objectives[35]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[35]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[35]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[35]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[35]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 2
Objectives[35]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 41
Objectives[35]mission_Actors[2]NeededForObjectiveSetPlayerActor[1] = 45
Objectives[35]mission_Actors[3]SpawnInVehicle = True
Objectives[35]mission_Actors[3]SeatIndex = -1
Objectives[35]mission_Actors[3]Survive_Number = 0
Objectives[35]mission_Actors[3]Failed_Text = 
Objectives[35]mission_Actors[3]Remove_After = 0
Objectives[35]mission_Actors[3]positionX = 2148.781
Objectives[35]mission_Actors[3]positionY = 2330.283
Objectives[35]mission_Actors[3]positionZ = 107.5514
Objectives[35]mission_Actors[3]Heading = 220.0633
Objectives[35]mission_Actors[3]String_Name = mp_m_freemode_01
Objectives[35]mission_Actors[3]Relationship_Group = Enemy2
Objectives[35]mission_Actors[3]AddBlip = True
Objectives[35]mission_Actors[3]ShowCone = False
Objectives[35]mission_Actors[3]Invincible = False
Objectives[35]mission_Actors[3]SetHealth = 5000
Objectives[35]mission_Actors[3]DieFromHeadShot = True
Objectives[35]mission_Actors[3]CanExitVehicle = False
Objectives[35]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[35]mission_Actors[3]AlwaysFight = True
Objectives[35]mission_Actors[3]Seeing_Range = 30
Objectives[35]mission_Actors[3]Hearing_Range = 30
Objectives[35]mission_Actors[3]CombatMovement = Offensive
Objectives[35]mission_Actors[3]weapon = CompactEMPLauncher
Objectives[35]mission_Actors[3]Variation = Custom
Objectives[35]mission_Actors[3]Task = 99
Objectives[35]mission_Actors[3]Task_Guard_Range = 5
Objectives[35]mission_Actors[3]Task_Stay_In_Range = True
Objectives[35]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[35]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[35]mission_Actors[3]Task_Scenario = NONE
Objectives[35]mission_Actors[3]Task_List_Count = 2
Objectives[35]mission_Actors[3]Task_Repeat = False
Objectives[35]mission_Actors[3]Task_List[0]Type = EnterVehicle
Objectives[35]mission_Actors[3]Task_List[0]PositionX = 2147.224
Objectives[35]mission_Actors[3]Task_List[0]PositionY = 2329.979
Objectives[35]mission_Actors[3]Task_List[0]PositionZ = 107.838
Objectives[35]mission_Actors[3]Task_List[0]Speed = 1
Objectives[35]mission_Actors[3]Task_List[0]SeatIndex = -1
Objectives[35]mission_Actors[3]Task_List[0]TaskIndex = 0
Objectives[35]mission_Actors[3]Task_List[1]Type = VehicleFollow(Player)
Objectives[35]mission_Actors[3]Task_List[1]PositionX = 2148.653
Objectives[35]mission_Actors[3]Task_List[1]PositionY = 2326.358
Objectives[35]mission_Actors[3]Task_List[1]PositionZ = 107.0655
Objectives[35]mission_Actors[3]Task_List[1]speed = 25
Objectives[35]mission_Actors[3]Task_List[1]minDistance = 3
Objectives[35]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 0
Objectives[35]mission_Actors[3]COMPONENT_FACE_TEXTURE = 0
Objectives[35]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 123
Objectives[35]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 2
Objectives[35]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 0
Objectives[35]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[35]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 17
Objectives[35]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 0
Objectives[35]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 77
Objectives[35]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 3
Objectives[35]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[35]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[35]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 55
Objectives[35]mission_Actors[3]COMPONENT_FEET_TEXTURE = 3
Objectives[35]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[35]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[35]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 15
Objectives[35]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[35]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[35]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[35]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[35]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[35]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 178
Objectives[35]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 3
Objectives[35]mission_Actors[3]PROP_HATS_INDEX = 16
Objectives[35]mission_Actors[3]PROP_HATS_TEXTURE = 5
Objectives[35]mission_Actors[3]PROP_GLASSES_INDEX = -1
Objectives[35]mission_Actors[3]PROP_GLASSES_TEXTURE = -1
Objectives[35]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[35]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[35]mission_Actors[3]NeededForObjectiveSetPlayerActorCount = 2
Objectives[35]mission_Actors[3]NeededForObjectiveSetPlayerActor[0] = 36
Objectives[35]mission_Actors[3]NeededForObjectiveSetPlayerActor[1] = 47
Objectives[35]mission_Actors[4]SpawnInVehicle = True
Objectives[35]mission_Actors[4]SeatIndex = -1
Objectives[35]mission_Actors[4]Survive_Number = 0
Objectives[35]mission_Actors[4]Failed_Text = 
Objectives[35]mission_Actors[4]Remove_After = 0
Objectives[35]mission_Actors[4]positionX = 2232.98
Objectives[35]mission_Actors[4]positionY = 2344.885
Objectives[35]mission_Actors[4]positionZ = 76.5979
Objectives[35]mission_Actors[4]Heading = 59.01518
Objectives[35]mission_Actors[4]String_Name = mp_m_freemode_01
Objectives[35]mission_Actors[4]Relationship_Group = Enemy2
Objectives[35]mission_Actors[4]AddBlip = True
Objectives[35]mission_Actors[4]ShowCone = False
Objectives[35]mission_Actors[4]Invincible = False
Objectives[35]mission_Actors[4]SetHealth = 5000
Objectives[35]mission_Actors[4]DieFromHeadShot = True
Objectives[35]mission_Actors[4]CanExitVehicle = False
Objectives[35]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[35]mission_Actors[4]AlwaysFight = True
Objectives[35]mission_Actors[4]Seeing_Range = 30
Objectives[35]mission_Actors[4]Hearing_Range = 30
Objectives[35]mission_Actors[4]CombatMovement = Offensive
Objectives[35]mission_Actors[4]weapon = CompactEMPLauncher
Objectives[35]mission_Actors[4]Variation = Custom
Objectives[35]mission_Actors[4]Task = 99
Objectives[35]mission_Actors[4]Task_Guard_Range = 5
Objectives[35]mission_Actors[4]Task_Stay_In_Range = True
Objectives[35]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[35]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[35]mission_Actors[4]Task_Scenario = NONE
Objectives[35]mission_Actors[4]Task_List_Count = 2
Objectives[35]mission_Actors[4]Task_Repeat = False
Objectives[35]mission_Actors[4]Task_List[0]Type = EnterVehicle
Objectives[35]mission_Actors[4]Task_List[0]PositionX = 2232.082
Objectives[35]mission_Actors[4]Task_List[0]PositionY = 2345.907
Objectives[35]mission_Actors[4]Task_List[0]PositionZ = 76.80439
Objectives[35]mission_Actors[4]Task_List[0]Speed = 1
Objectives[35]mission_Actors[4]Task_List[0]SeatIndex = -1
Objectives[35]mission_Actors[4]Task_List[0]TaskIndex = 0
Objectives[35]mission_Actors[4]Task_List[1]Type = VehicleFollow(Player)
Objectives[35]mission_Actors[4]Task_List[1]PositionX = 2232.067
Objectives[35]mission_Actors[4]Task_List[1]PositionY = 2336.393
Objectives[35]mission_Actors[4]Task_List[1]PositionZ = 77.52295
Objectives[35]mission_Actors[4]Task_List[1]speed = 25
Objectives[35]mission_Actors[4]Task_List[1]minDistance = 3
Objectives[35]mission_Actors[4]COMPONENT_FACE_DRAWABLE = 0
Objectives[35]mission_Actors[4]COMPONENT_FACE_TEXTURE = 0
Objectives[35]mission_Actors[4]COMPONENT_HEAD_DRAWABLE = 123
Objectives[35]mission_Actors[4]COMPONENT_HEAD_TEXTURE = 2
Objectives[35]mission_Actors[4]COMPONENT_HAIR_DRAWABLE = 0
Objectives[35]mission_Actors[4]COMPONENT_HAIR_TEXTURE = 0
Objectives[35]mission_Actors[4]COMPONENT_TORSO_DRAWABLE = 17
Objectives[35]mission_Actors[4]COMPONENT_TORSO_TEXTURE = 0
Objectives[35]mission_Actors[4]COMPONENT_LEGS_DRAWABLE = 77
Objectives[35]mission_Actors[4]COMPONENT_LEGS_TEXTURE = 3
Objectives[35]mission_Actors[4]COMPONENT_HANDS_DRAWABLE = 0
Objectives[35]mission_Actors[4]COMPONENT_HANDS_TEXTURE = 0
Objectives[35]mission_Actors[4]COMPONENT_FEET_DRAWABLE = 55
Objectives[35]mission_Actors[4]COMPONENT_FEET_TEXTURE = 3
Objectives[35]mission_Actors[4]COMPONENT_EYES_DRAWABLE = 0
Objectives[35]mission_Actors[4]COMPONENT_EYES_TEXTURE = 0
Objectives[35]mission_Actors[4]COMPONENT_ACCESSORIES_DRAWABLE = 15
Objectives[35]mission_Actors[4]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[35]mission_Actors[4]COMPONENT_TASKS_DRAWABLE = 0
Objectives[35]mission_Actors[4]COMPONENT_TASKS_TEXTURE = 0
Objectives[35]mission_Actors[4]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[35]mission_Actors[4]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[35]mission_Actors[4]COMPONENT_TORSO2_DRAWABLE = 178
Objectives[35]mission_Actors[4]COMPONENT_TORSO2_TEXTURE = 3
Objectives[35]mission_Actors[4]PROP_HATS_INDEX = 16
Objectives[35]mission_Actors[4]PROP_HATS_TEXTURE = 0
Objectives[35]mission_Actors[4]PROP_GLASSES_INDEX = -1
Objectives[35]mission_Actors[4]PROP_GLASSES_TEXTURE = -1
Objectives[35]mission_Actors[4]PROP_EARS_INDEX = -1
Objectives[35]mission_Actors[4]PROP_EARS_TEXTURE = -1
Objectives[35]mission_Actors[4]NeededForObjectiveSetPlayerActorCount = 2
Objectives[35]mission_Actors[4]NeededForObjectiveSetPlayerActor[0] = 37
Objectives[35]mission_Actors[4]NeededForObjectiveSetPlayerActor[1] = 48
Objectives[35]mission_Actors[5]SpawnInVehicle = True
Objectives[35]mission_Actors[5]SeatIndex = -1
Objectives[35]mission_Actors[5]Survive_Number = 0
Objectives[35]mission_Actors[5]Failed_Text = 
Objectives[35]mission_Actors[5]Remove_After = 0
Objectives[35]mission_Actors[5]positionX = 2435.49
Objectives[35]mission_Actors[5]positionY = 2269.485
Objectives[35]mission_Actors[5]positionZ = 50.8666
Objectives[35]mission_Actors[5]Heading = 341.7609
Objectives[35]mission_Actors[5]String_Name = mp_m_freemode_01
Objectives[35]mission_Actors[5]Relationship_Group = Enemy2
Objectives[35]mission_Actors[5]AddBlip = True
Objectives[35]mission_Actors[5]ShowCone = False
Objectives[35]mission_Actors[5]Invincible = False
Objectives[35]mission_Actors[5]SetHealth = 5000
Objectives[35]mission_Actors[5]DieFromHeadShot = True
Objectives[35]mission_Actors[5]CanExitVehicle = False
Objectives[35]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[35]mission_Actors[5]AlwaysFight = True
Objectives[35]mission_Actors[5]Seeing_Range = 30
Objectives[35]mission_Actors[5]Hearing_Range = 30
Objectives[35]mission_Actors[5]CombatMovement = Offensive
Objectives[35]mission_Actors[5]weapon = CompactEMPLauncher
Objectives[35]mission_Actors[5]Variation = Custom
Objectives[35]mission_Actors[5]Task = 99
Objectives[35]mission_Actors[5]Task_Guard_Range = 5
Objectives[35]mission_Actors[5]Task_Stay_In_Range = True
Objectives[35]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[35]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[35]mission_Actors[5]Task_Scenario = NONE
Objectives[35]mission_Actors[5]Task_List_Count = 2
Objectives[35]mission_Actors[5]Task_Repeat = False
Objectives[35]mission_Actors[5]Task_List[0]Type = EnterVehicle
Objectives[35]mission_Actors[5]Task_List[0]PositionX = 2437.161
Objectives[35]mission_Actors[5]Task_List[0]PositionY = 2270.938
Objectives[35]mission_Actors[5]Task_List[0]PositionZ = 51.22189
Objectives[35]mission_Actors[5]Task_List[0]Speed = 1
Objectives[35]mission_Actors[5]Task_List[0]SeatIndex = -1
Objectives[35]mission_Actors[5]Task_List[0]TaskIndex = 0
Objectives[35]mission_Actors[5]Task_List[1]Type = VehicleFollow(Player)
Objectives[35]mission_Actors[5]Task_List[1]PositionX = 2439.705
Objectives[35]mission_Actors[5]Task_List[1]PositionY = 2271.729
Objectives[35]mission_Actors[5]Task_List[1]PositionZ = 51.17073
Objectives[35]mission_Actors[5]Task_List[1]speed = 25
Objectives[35]mission_Actors[5]Task_List[1]minDistance = 3
Objectives[35]mission_Actors[5]COMPONENT_FACE_DRAWABLE = 0
Objectives[35]mission_Actors[5]COMPONENT_FACE_TEXTURE = 0
Objectives[35]mission_Actors[5]COMPONENT_HEAD_DRAWABLE = 123
Objectives[35]mission_Actors[5]COMPONENT_HEAD_TEXTURE = 2
Objectives[35]mission_Actors[5]COMPONENT_HAIR_DRAWABLE = 0
Objectives[35]mission_Actors[5]COMPONENT_HAIR_TEXTURE = 0
Objectives[35]mission_Actors[5]COMPONENT_TORSO_DRAWABLE = 17
Objectives[35]mission_Actors[5]COMPONENT_TORSO_TEXTURE = 0
Objectives[35]mission_Actors[5]COMPONENT_LEGS_DRAWABLE = 77
Objectives[35]mission_Actors[5]COMPONENT_LEGS_TEXTURE = 3
Objectives[35]mission_Actors[5]COMPONENT_HANDS_DRAWABLE = 0
Objectives[35]mission_Actors[5]COMPONENT_HANDS_TEXTURE = 0
Objectives[35]mission_Actors[5]COMPONENT_FEET_DRAWABLE = 55
Objectives[35]mission_Actors[5]COMPONENT_FEET_TEXTURE = 3
Objectives[35]mission_Actors[5]COMPONENT_EYES_DRAWABLE = 0
Objectives[35]mission_Actors[5]COMPONENT_EYES_TEXTURE = 0
Objectives[35]mission_Actors[5]COMPONENT_ACCESSORIES_DRAWABLE = 15
Objectives[35]mission_Actors[5]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[35]mission_Actors[5]COMPONENT_TASKS_DRAWABLE = 0
Objectives[35]mission_Actors[5]COMPONENT_TASKS_TEXTURE = 0
Objectives[35]mission_Actors[5]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[35]mission_Actors[5]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[35]mission_Actors[5]COMPONENT_TORSO2_DRAWABLE = 178
Objectives[35]mission_Actors[5]COMPONENT_TORSO2_TEXTURE = 3
Objectives[35]mission_Actors[5]PROP_HATS_INDEX = 16
Objectives[35]mission_Actors[5]PROP_HATS_TEXTURE = 6
Objectives[35]mission_Actors[5]PROP_GLASSES_INDEX = -1
Objectives[35]mission_Actors[5]PROP_GLASSES_TEXTURE = -1
Objectives[35]mission_Actors[5]PROP_EARS_INDEX = -1
Objectives[35]mission_Actors[5]PROP_EARS_TEXTURE = -1
Objectives[35]mission_Actors[5]NeededForObjectiveSetPlayerActorCount = 2
Objectives[35]mission_Actors[5]NeededForObjectiveSetPlayerActor[0] = 38
Objectives[35]mission_Actors[5]NeededForObjectiveSetPlayerActor[1] = 49
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 0

Objectives[36]Type = Set_Player_Actor_Objective
Objectives[36]Text = 
Objectives[36]positionX = 2145.007
Objectives[36]positionY = 2330.502
Objectives[36]positionZ = 107.6256
Objectives[36]SetPlayerActor_Use_Player = False
Objectives[36]SetPlayerActor_Player_Controllable = True
Objectives[36]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[36]SetPlayerActor_Use_Actor = True
Objectives[36]SetPlayerActor_RelationshipGroup_Change = False
Objectives[36]SetPlayerActor_RelationshipGroup = Neutral
Objectives[36]SetPlayerActor_Invincible_Change = True
Objectives[36]SetPlayerActor_Invincible = True
Objectives[36]SetPlayerActor_NewTask = False
Objectives[36]Int_Task = 0
Objectives[36]Task_Repeat = False
Objectives[36]Task_Timeout = False
Objectives[36]Task_Guard_Range = 10
Objectives[36]Task_Stay_In_Range = True
Objectives[36]Task_Wander_Range = 10
Objectives[36]Task_Scenario = NONE
Objectives[36]Task_TalkingAnimation = mic_chatter
Objectives[36]Task_Time = 1
Objectives[36]mission_ActorsCount = 0
Objectives[36]mission_Vehicles = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 0

Objectives[37]Type = Set_Player_Actor_Objective
Objectives[37]Text = 
Objectives[37]positionX = 2232.862
Objectives[37]positionY = 2343.521
Objectives[37]positionZ = 76.33306
Objectives[37]SetPlayerActor_Use_Player = False
Objectives[37]SetPlayerActor_Player_Controllable = True
Objectives[37]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[37]SetPlayerActor_Use_Actor = True
Objectives[37]SetPlayerActor_RelationshipGroup_Change = False
Objectives[37]SetPlayerActor_RelationshipGroup = Neutral
Objectives[37]SetPlayerActor_Invincible_Change = True
Objectives[37]SetPlayerActor_Invincible = True
Objectives[37]SetPlayerActor_NewTask = False
Objectives[37]Int_Task = 0
Objectives[37]Task_Repeat = False
Objectives[37]Task_Timeout = False
Objectives[37]Task_Guard_Range = 10
Objectives[37]Task_Stay_In_Range = True
Objectives[37]Task_Wander_Range = 10
Objectives[37]Task_Scenario = NONE
Objectives[37]Task_TalkingAnimation = mic_chatter
Objectives[37]Task_Time = 1
Objectives[37]mission_ActorsCount = 0
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 0

Objectives[38]Type = Set_Player_Actor_Objective
Objectives[38]Text = 
Objectives[38]positionX = 2432.912
Objectives[38]positionY = 2280.72
Objectives[38]positionZ = 52.08322
Objectives[38]SetPlayerActor_Use_Player = False
Objectives[38]SetPlayerActor_Player_Controllable = True
Objectives[38]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[38]SetPlayerActor_Use_Actor = True
Objectives[38]SetPlayerActor_RelationshipGroup_Change = False
Objectives[38]SetPlayerActor_RelationshipGroup = Neutral
Objectives[38]SetPlayerActor_Invincible_Change = True
Objectives[38]SetPlayerActor_Invincible = True
Objectives[38]SetPlayerActor_NewTask = False
Objectives[38]Int_Task = 0
Objectives[38]Task_Repeat = False
Objectives[38]Task_Timeout = False
Objectives[38]Task_Guard_Range = 10
Objectives[38]Task_Stay_In_Range = True
Objectives[38]Task_Wander_Range = 10
Objectives[38]Task_Scenario = NONE
Objectives[38]Task_TalkingAnimation = mic_chatter
Objectives[38]Task_Time = 1
Objectives[38]mission_ActorsCount = 0
Objectives[38]mission_Vehicles = 0
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 0

Objectives[39]Type = Set_Player_Actor_Objective
Objectives[39]Text = 
Objectives[39]positionX = 2318.49
Objectives[39]positionY = 2307.176
Objectives[39]positionZ = 69.84779
Objectives[39]SetPlayerActor_Use_Player = False
Objectives[39]SetPlayerActor_Player_Controllable = True
Objectives[39]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[39]SetPlayerActor_Use_Actor = True
Objectives[39]SetPlayerActor_RelationshipGroup_Change = False
Objectives[39]SetPlayerActor_RelationshipGroup = Neutral
Objectives[39]SetPlayerActor_Invincible_Change = True
Objectives[39]SetPlayerActor_Invincible = True
Objectives[39]SetPlayerActor_NewTask = False
Objectives[39]Int_Task = 0
Objectives[39]Task_Repeat = False
Objectives[39]Task_Timeout = False
Objectives[39]Task_Guard_Range = 10
Objectives[39]Task_Stay_In_Range = True
Objectives[39]Task_Wander_Range = 10
Objectives[39]Task_Scenario = NONE
Objectives[39]Task_TalkingAnimation = mic_chatter
Objectives[39]Task_Time = 1
Objectives[39]mission_ActorsCount = 0
Objectives[39]mission_Vehicles = 0
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 0
Objectives[39]mission_Pickup_Props_Count = 0
Objectives[39]ObjectiveMessages = 0

Objectives[40]Type = Set_Player_Actor_Objective
Objectives[40]Text = 
Objectives[40]positionX = 2340.321
Objectives[40]positionY = 2132.544
Objectives[40]positionZ = 104.5425
Objectives[40]SetPlayerActor_Use_Player = False
Objectives[40]SetPlayerActor_Player_Controllable = True
Objectives[40]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[40]SetPlayerActor_Use_Actor = True
Objectives[40]SetPlayerActor_RelationshipGroup_Change = False
Objectives[40]SetPlayerActor_RelationshipGroup = Neutral
Objectives[40]SetPlayerActor_Invincible_Change = False
Objectives[40]SetPlayerActor_Invincible = False
Objectives[40]SetPlayerActor_NewTask = False
Objectives[40]Int_Task = 0
Objectives[40]Task_Repeat = False
Objectives[40]Task_Timeout = False
Objectives[40]Task_Guard_Range = 10
Objectives[40]Task_Stay_In_Range = True
Objectives[40]Task_Wander_Range = 10
Objectives[40]Task_Scenario = NONE
Objectives[40]Task_TalkingAnimation = mic_chatter
Objectives[40]Task_Time = 1
Objectives[40]mission_ActorsCount = 0
Objectives[40]mission_Vehicles = 0
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 0
Objectives[40]ObjectiveMessages = 0

Objectives[41]Type = Set_Player_Actor_Objective
Objectives[41]Text = 
Objectives[41]positionX = 2145.757
Objectives[41]positionY = 1997.904
Objectives[41]positionZ = 94.36584
Objectives[41]SetPlayerActor_Use_Player = False
Objectives[41]SetPlayerActor_Player_Controllable = True
Objectives[41]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[41]SetPlayerActor_Use_Actor = True
Objectives[41]SetPlayerActor_RelationshipGroup_Change = False
Objectives[41]SetPlayerActor_RelationshipGroup = Neutral
Objectives[41]SetPlayerActor_Invincible_Change = True
Objectives[41]SetPlayerActor_Invincible = True
Objectives[41]SetPlayerActor_NewTask = False
Objectives[41]Int_Task = 0
Objectives[41]Task_Repeat = False
Objectives[41]Task_Timeout = False
Objectives[41]Task_Guard_Range = 10
Objectives[41]Task_Stay_In_Range = True
Objectives[41]Task_Wander_Range = 10
Objectives[41]Task_Scenario = NONE
Objectives[41]Task_TalkingAnimation = mic_chatter
Objectives[41]Task_Time = 1
Objectives[41]mission_ActorsCount = 0
Objectives[41]mission_Vehicles = 0
Objectives[41]Mission_Needed_Vehicles = 0
Objectives[41]mission_PropsCount = 0
Objectives[41]mission_Pickup_Props_Count = 0
Objectives[41]ObjectiveMessages = 0

Objectives[42]Text = 
Objectives[42]Type = Timeout_Objective
Objectives[42]positionX = 2437.464
Objectives[42]positionY = 2280.947
Objectives[42]positionZ = 51.87048
Objectives[42]Timeout_Min = 0
Objectives[42]Timeout_Sec = 55
Objectives[42]mission_ActorsCount = 1
Objectives[42]mission_Actors[0]SpawnInVehicle = True
Objectives[42]mission_Actors[0]SeatIndex = -1
Objectives[42]mission_Actors[0]Survive_Number = 0
Objectives[42]mission_Actors[0]Failed_Text = 
Objectives[42]mission_Actors[0]Remove_After = 0
Objectives[42]mission_Actors[0]positionX = 2002.448
Objectives[42]mission_Actors[0]positionY = 2326.881
Objectives[42]mission_Actors[0]positionZ = 91.43097
Objectives[42]mission_Actors[0]Heading = 26.99823
Objectives[42]mission_Actors[0]String_Name = mp_m_freemode_01
Objectives[42]mission_Actors[0]Relationship_Group = Enemy2
Objectives[42]mission_Actors[0]AddBlip = True
Objectives[42]mission_Actors[0]ShowCone = False
Objectives[42]mission_Actors[0]Invincible = False
Objectives[42]mission_Actors[0]SetHealth = 5000
Objectives[42]mission_Actors[0]DieFromHeadShot = True
Objectives[42]mission_Actors[0]CanExitVehicle = False
Objectives[42]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[42]mission_Actors[0]AlwaysFight = True
Objectives[42]mission_Actors[0]Seeing_Range = 30
Objectives[42]mission_Actors[0]Hearing_Range = 30
Objectives[42]mission_Actors[0]CombatMovement = Offensive
Objectives[42]mission_Actors[0]weapon = CompactEMPLauncher
Objectives[42]mission_Actors[0]Variation = Custom
Objectives[42]mission_Actors[0]Task = 99
Objectives[42]mission_Actors[0]Task_Guard_Range = 5
Objectives[42]mission_Actors[0]Task_Stay_In_Range = True
Objectives[42]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[42]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[42]mission_Actors[0]Task_Scenario = NONE
Objectives[42]mission_Actors[0]Task_List_Count = 2
Objectives[42]mission_Actors[0]Task_Repeat = False
Objectives[42]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[42]mission_Actors[0]Task_List[0]PositionX = 2003.454
Objectives[42]mission_Actors[0]Task_List[0]PositionY = 2326.648
Objectives[42]mission_Actors[0]Task_List[0]PositionZ = 91.72224
Objectives[42]mission_Actors[0]Task_List[0]Speed = 1
Objectives[42]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[42]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[42]mission_Actors[0]Task_List[1]Type = VehicleFollow(Player)
Objectives[42]mission_Actors[0]Task_List[1]PositionX = 2008.293
Objectives[42]mission_Actors[0]Task_List[1]PositionY = 2359.053
Objectives[42]mission_Actors[0]Task_List[1]PositionZ = 88.51732
Objectives[42]mission_Actors[0]Task_List[1]speed = 25
Objectives[42]mission_Actors[0]Task_List[1]minDistance = 3
Objectives[42]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[42]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[42]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 123
Objectives[42]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 2
Objectives[42]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[42]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[42]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 17
Objectives[42]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[42]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 77
Objectives[42]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 3
Objectives[42]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[42]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[42]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 55
Objectives[42]mission_Actors[0]COMPONENT_FEET_TEXTURE = 3
Objectives[42]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[42]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[42]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 15
Objectives[42]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[42]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[42]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[42]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[42]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[42]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 178
Objectives[42]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 3
Objectives[42]mission_Actors[0]PROP_HATS_INDEX = 16
Objectives[42]mission_Actors[0]PROP_HATS_TEXTURE = 3
Objectives[42]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[42]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[42]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[42]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[42]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[42]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 46
Objectives[42]mission_Vehicles = 1
Objectives[42]mission_Vehicles[0]positionX = 2002.448
Objectives[42]mission_Vehicles[0]positionY = 2326.881
Objectives[42]mission_Vehicles[0]positionZ = 91.43097
Objectives[42]mission_Vehicles[0]Heading = 26.99823
Objectives[42]mission_Vehicles[0]Name = Shotaro
Objectives[42]mission_Vehicles[0]Model = shotaro
Objectives[42]mission_Vehicles[0]PrimaryColor = HunterGreen
Objectives[42]mission_Vehicles[0]SecondaryColor = MetallicVermillionPink
Objectives[42]mission_Vehicles[0]PearlescentColor = MetallicPurple
Objectives[42]mission_Vehicles[0]HasPearlescent = False
Objectives[42]mission_Vehicles[0]Livery = 0
Objectives[42]mission_Vehicles[0]DirtLevel = 0
Objectives[42]mission_Vehicles[0]LockedForPlayer = False
Objectives[42]mission_Vehicles[0]Locked = False
Objectives[42]mission_Vehicles[0]Alarm = False
Objectives[42]mission_Vehicles[0]HotWired = False
Objectives[42]mission_Vehicles[0]Invincible = False
Objectives[42]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[42]mission_Vehicles[0]Remove_After = 0
Objectives[42]mission_Vehicles[0]Survive_Number = 0
Objectives[42]mission_Vehicles[0]Failed_Text = 
Objectives[42]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[42]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 42
Objectives[42]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[42]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[42]Mission_Needed_Vehicles = 0
Objectives[42]mission_PropsCount = 0
Objectives[42]mission_Pickup_Props_Count = 0
Objectives[42]ObjectiveMessages = 0

Objectives[43]Type = Set_Player_Actor_Objective
Objectives[43]Text = 
Objectives[43]positionX = 2303.314
Objectives[43]positionY = 1968.446
Objectives[43]positionZ = 129.9192
Objectives[43]SetPlayerActor_Use_Player = False
Objectives[43]SetPlayerActor_Player_Controllable = True
Objectives[43]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[43]SetPlayerActor_Use_Actor = True
Objectives[43]SetPlayerActor_RelationshipGroup_Change = False
Objectives[43]SetPlayerActor_RelationshipGroup = Neutral
Objectives[43]SetPlayerActor_Invincible_Change = True
Objectives[43]SetPlayerActor_Invincible = False
Objectives[43]SetPlayerActor_NewTask = False
Objectives[43]Int_Task = 0
Objectives[43]Task_Repeat = False
Objectives[43]Task_Timeout = False
Objectives[43]Task_Guard_Range = 10
Objectives[43]Task_Stay_In_Range = True
Objectives[43]Task_Wander_Range = 10
Objectives[43]Task_Scenario = NONE
Objectives[43]Task_TalkingAnimation = mic_chatter
Objectives[43]Task_Time = 1
Objectives[43]mission_ActorsCount = 0
Objectives[43]mission_Vehicles = 0
Objectives[43]Mission_Needed_Vehicles = 0
Objectives[43]mission_PropsCount = 0
Objectives[43]mission_Pickup_Props_Count = 0
Objectives[43]ObjectiveMessages = 0

Objectives[44]Type = Set_Player_Actor_Objective
Objectives[44]Text = 
Objectives[44]positionX = 2335.056
Objectives[44]positionY = 2020.426
Objectives[44]positionZ = 105.9311
Objectives[44]SetPlayerActor_Use_Player = False
Objectives[44]SetPlayerActor_Player_Controllable = True
Objectives[44]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[44]SetPlayerActor_Use_Actor = True
Objectives[44]SetPlayerActor_RelationshipGroup_Change = False
Objectives[44]SetPlayerActor_RelationshipGroup = Neutral
Objectives[44]SetPlayerActor_Invincible_Change = True
Objectives[44]SetPlayerActor_Invincible = False
Objectives[44]SetPlayerActor_NewTask = False
Objectives[44]Int_Task = 0
Objectives[44]Task_Repeat = False
Objectives[44]Task_Timeout = False
Objectives[44]Task_Guard_Range = 10
Objectives[44]Task_Stay_In_Range = True
Objectives[44]Task_Wander_Range = 10
Objectives[44]Task_Scenario = NONE
Objectives[44]Task_TalkingAnimation = mic_chatter
Objectives[44]Task_Time = 1
Objectives[44]mission_ActorsCount = 0
Objectives[44]mission_Vehicles = 0
Objectives[44]Mission_Needed_Vehicles = 0
Objectives[44]mission_PropsCount = 0
Objectives[44]mission_Pickup_Props_Count = 0
Objectives[44]ObjectiveMessages = 0

Objectives[45]Type = Set_Player_Actor_Objective
Objectives[45]Text = 
Objectives[45]positionX = 2150.875
Objectives[45]positionY = 1953.21
Objectives[45]positionZ = 93.61054
Objectives[45]SetPlayerActor_Use_Player = False
Objectives[45]SetPlayerActor_Player_Controllable = True
Objectives[45]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[45]SetPlayerActor_Use_Actor = True
Objectives[45]SetPlayerActor_RelationshipGroup_Change = False
Objectives[45]SetPlayerActor_RelationshipGroup = Neutral
Objectives[45]SetPlayerActor_Invincible_Change = True
Objectives[45]SetPlayerActor_Invincible = False
Objectives[45]SetPlayerActor_NewTask = False
Objectives[45]Int_Task = 0
Objectives[45]Task_Repeat = False
Objectives[45]Task_Timeout = False
Objectives[45]Task_Guard_Range = 10
Objectives[45]Task_Stay_In_Range = True
Objectives[45]Task_Wander_Range = 10
Objectives[45]Task_Scenario = NONE
Objectives[45]Task_TalkingAnimation = mic_chatter
Objectives[45]Task_Time = 1
Objectives[45]mission_ActorsCount = 0
Objectives[45]mission_Vehicles = 0
Objectives[45]Mission_Needed_Vehicles = 0
Objectives[45]mission_PropsCount = 0
Objectives[45]mission_Pickup_Props_Count = 0
Objectives[45]ObjectiveMessages = 0

Objectives[46]Type = Set_Player_Actor_Objective
Objectives[46]Text = 
Objectives[46]positionX = 2000.199
Objectives[46]positionY = 2326.52
Objectives[46]positionZ = 91.06291
Objectives[46]SetPlayerActor_Use_Player = False
Objectives[46]SetPlayerActor_Player_Controllable = True
Objectives[46]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[46]SetPlayerActor_Use_Actor = True
Objectives[46]SetPlayerActor_RelationshipGroup_Change = False
Objectives[46]SetPlayerActor_RelationshipGroup = Neutral
Objectives[46]SetPlayerActor_Invincible_Change = True
Objectives[46]SetPlayerActor_Invincible = False
Objectives[46]SetPlayerActor_NewTask = False
Objectives[46]Int_Task = 0
Objectives[46]Task_Repeat = False
Objectives[46]Task_Timeout = False
Objectives[46]Task_Guard_Range = 10
Objectives[46]Task_Stay_In_Range = True
Objectives[46]Task_Wander_Range = 10
Objectives[46]Task_Scenario = NONE
Objectives[46]Task_TalkingAnimation = mic_chatter
Objectives[46]Task_Time = 1
Objectives[46]mission_ActorsCount = 0
Objectives[46]mission_Vehicles = 0
Objectives[46]Mission_Needed_Vehicles = 0
Objectives[46]mission_PropsCount = 0
Objectives[46]mission_Pickup_Props_Count = 0
Objectives[46]ObjectiveMessages = 0

Objectives[47]Type = Set_Player_Actor_Objective
Objectives[47]Text = 
Objectives[47]positionX = 2147.561
Objectives[47]positionY = 2328.751
Objectives[47]positionZ = 107.094
Objectives[47]SetPlayerActor_Use_Player = False
Objectives[47]SetPlayerActor_Player_Controllable = True
Objectives[47]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[47]SetPlayerActor_Use_Actor = True
Objectives[47]SetPlayerActor_RelationshipGroup_Change = False
Objectives[47]SetPlayerActor_RelationshipGroup = Neutral
Objectives[47]SetPlayerActor_Invincible_Change = True
Objectives[47]SetPlayerActor_Invincible = False
Objectives[47]SetPlayerActor_NewTask = False
Objectives[47]Int_Task = 0
Objectives[47]Task_Repeat = False
Objectives[47]Task_Timeout = False
Objectives[47]Task_Guard_Range = 10
Objectives[47]Task_Stay_In_Range = True
Objectives[47]Task_Wander_Range = 10
Objectives[47]Task_Scenario = NONE
Objectives[47]Task_TalkingAnimation = mic_chatter
Objectives[47]Task_Time = 1
Objectives[47]mission_ActorsCount = 0
Objectives[47]mission_Vehicles = 0
Objectives[47]Mission_Needed_Vehicles = 0
Objectives[47]mission_PropsCount = 0
Objectives[47]mission_Pickup_Props_Count = 0
Objectives[47]ObjectiveMessages = 0

Objectives[48]Type = Set_Player_Actor_Objective
Objectives[48]Text = 
Objectives[48]positionX = 2234.481
Objectives[48]positionY = 2346.618
Objectives[48]positionZ = 76.15111
Objectives[48]SetPlayerActor_Use_Player = False
Objectives[48]SetPlayerActor_Player_Controllable = True
Objectives[48]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[48]SetPlayerActor_Use_Actor = True
Objectives[48]SetPlayerActor_RelationshipGroup_Change = False
Objectives[48]SetPlayerActor_RelationshipGroup = Neutral
Objectives[48]SetPlayerActor_Invincible_Change = True
Objectives[48]SetPlayerActor_Invincible = False
Objectives[48]SetPlayerActor_NewTask = False
Objectives[48]Int_Task = 0
Objectives[48]Task_Repeat = False
Objectives[48]Task_Timeout = False
Objectives[48]Task_Guard_Range = 10
Objectives[48]Task_Stay_In_Range = True
Objectives[48]Task_Wander_Range = 10
Objectives[48]Task_Scenario = NONE
Objectives[48]Task_TalkingAnimation = mic_chatter
Objectives[48]Task_Time = 1
Objectives[48]mission_ActorsCount = 0
Objectives[48]mission_Vehicles = 0
Objectives[48]Mission_Needed_Vehicles = 0
Objectives[48]mission_PropsCount = 0
Objectives[48]mission_Pickup_Props_Count = 0
Objectives[48]ObjectiveMessages = 0

Objectives[49]Type = Set_Player_Actor_Objective
Objectives[49]Text = 
Objectives[49]positionX = 2437.509
Objectives[49]positionY = 2274.237
Objectives[49]positionZ = 51.09335
Objectives[49]SetPlayerActor_Use_Player = False
Objectives[49]SetPlayerActor_Player_Controllable = True
Objectives[49]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[49]SetPlayerActor_Use_Actor = True
Objectives[49]SetPlayerActor_RelationshipGroup_Change = False
Objectives[49]SetPlayerActor_RelationshipGroup = Neutral
Objectives[49]SetPlayerActor_Invincible_Change = True
Objectives[49]SetPlayerActor_Invincible = False
Objectives[49]SetPlayerActor_NewTask = False
Objectives[49]Int_Task = 0
Objectives[49]Task_Repeat = False
Objectives[49]Task_Timeout = False
Objectives[49]Task_Guard_Range = 10
Objectives[49]Task_Stay_In_Range = True
Objectives[49]Task_Wander_Range = 10
Objectives[49]Task_Scenario = NONE
Objectives[49]Task_TalkingAnimation = mic_chatter
Objectives[49]Task_Time = 1
Objectives[49]mission_ActorsCount = 0
Objectives[49]mission_Vehicles = 0
Objectives[49]Mission_Needed_Vehicles = 0
Objectives[49]mission_PropsCount = 0
Objectives[49]mission_Pickup_Props_Count = 0
Objectives[49]ObjectiveMessages = 0

Objectives[50]Type = Random_Spawn_Objective
Objectives[50]positionX = 2295.331
Objectives[50]positionY = 1974.835
Objectives[50]positionZ = 130.281
Objectives[50]Random_Actors_Actor_Model_Name = mp_m_avongoon
Objectives[50]Random_Actors_Vehicle_Model_Name = deathbike2
Objectives[50]Random_Actors_Vehicle_Primary_Color = UtilBlack
Objectives[50]Random_Actors_Vehicle_Secondary_Color = MetallicCandyRed
Objectives[50]Random_Actors_Weapon_Model_Name = CompactEMPLauncher
Objectives[50]Random_Actors_Passenger = False
Objectives[50]Random_Actors_Fill_With_Occupants = True
Objectives[50]Random_Actors_Max_Count = 5
Objectives[50]Random_Actors_Max_ReSpawn = 20
Objectives[50]Random_Actors_Spawn_End = False
Objectives[50]Random_Actors_Spawn_Actors_Only = False
Objectives[50]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[50]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[50]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[50]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[50]mission_ActorsCount = 0
Objectives[50]mission_Vehicles = 0
Objectives[50]Mission_Needed_Vehicles = 0
Objectives[50]mission_PropsCount = 0
Objectives[50]mission_Pickup_Props_Count = 0
Objectives[50]ObjectiveMessages = 0

Objectives[51]Text = ~p~TEMMATON: ~w~~bold~My goals are beyond your understanding!!! Can you hear my cheering fans? They're tellin' me you have no chance, so why don't you give up now and end this tale?!
Objectives[51]Text2 = 
Objectives[51]Type = Kill_Actors
Objectives[51]positionX = 2295.844
Objectives[51]positionY = 1966.133
Objectives[51]positionZ = 129.7346
Objectives[51]KillAll1 = False
Objectives[51]KillAll2 = True
Objectives[51]Kill_Actors_Add_Blips = True
Objectives[51]Kill_Actors_Add_Markers = False
Objectives[51]DropPickups = False
Objectives[51]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[51]mission_ActorsCount = 0
Objectives[51]mission_Vehicles = 0
Objectives[51]Mission_Needed_Vehicles = 0
Objectives[51]mission_PropsCount = 0
Objectives[51]mission_Pickup_Props_Count = 0
Objectives[51]ObjectiveMessages = 0

Objectives[52]Type = Random_Spawn_Objective
Objectives[52]positionX = 2271.906
Objectives[52]positionY = 2024.938
Objectives[52]positionZ = 129.7816
Objectives[52]Random_Actors_Actor_Model_Name = mp_m_avongoon
Objectives[52]Random_Actors_Vehicle_Model_Name = conada
Objectives[52]Random_Actors_Vehicle_Primary_Color = MetallicVermillionPink
Objectives[52]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[52]Random_Actors_Weapon_Model_Name = FlareGun
Objectives[52]Random_Actors_Passenger = True
Objectives[52]Random_Actors_Fill_With_Occupants = True
Objectives[52]Random_Actors_Max_Count = 4
Objectives[52]Random_Actors_Max_ReSpawn = 20
Objectives[52]Random_Actors_Spawn_End = False
Objectives[52]Random_Actors_Spawn_Actors_Only = False
Objectives[52]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[52]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[52]Random_Actors_Spawn_Actors_In_Vehicle_Heli = True
Objectives[52]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[52]mission_ActorsCount = 0
Objectives[52]mission_Vehicles = 0
Objectives[52]Mission_Needed_Vehicles = 0
Objectives[52]mission_PropsCount = 0
Objectives[52]mission_Pickup_Props_Count = 0
Objectives[52]ObjectiveMessages = 0

Objectives[53]Text = ~p~TEMMATON: ~w~~bold~Actually, thanks to you my ratings will skyblast up to clouds, but after we are done your'e gonna ultimately meet your fate.
Objectives[53]Type = Timeout_Objective
Objectives[53]positionX = 2215.093
Objectives[53]positionY = 2056.945
Objectives[53]positionZ = 131.189
Objectives[53]Timeout_Min = 0
Objectives[53]Timeout_Sec = 12
Objectives[53]mission_ActorsCount = 0
Objectives[53]mission_Vehicles = 0
Objectives[53]Mission_Needed_Vehicles = 0
Objectives[53]mission_PropsCount = 0
Objectives[53]mission_Pickup_Props_Count = 0
Objectives[53]ObjectiveMessages = 0

Objectives[54]Type = Random_Spawn_Objective
Objectives[54]positionX = 2186.781
Objectives[54]positionY = 2203.039
Objectives[54]positionZ = 113.4655
Objectives[54]Random_Actors_Actor_Model_Name = mp_m_avongoon
Objectives[54]Random_Actors_Vehicle_Model_Name = blista
Objectives[54]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[54]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[54]Random_Actors_Weapon_Model_Name = Firework
Objectives[54]Random_Actors_Passenger = True
Objectives[54]Random_Actors_Fill_With_Occupants = True
Objectives[54]Random_Actors_Max_Count = 2
Objectives[54]Random_Actors_Max_ReSpawn = 20
Objectives[54]Random_Actors_Spawn_End = False
Objectives[54]Random_Actors_Spawn_Actors_Only = True
Objectives[54]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[54]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[54]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[54]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[54]mission_ActorsCount = 0
Objectives[54]mission_Vehicles = 0
Objectives[54]Mission_Needed_Vehicles = 0
Objectives[54]mission_PropsCount = 0
Objectives[54]mission_Pickup_Props_Count = 0
Objectives[54]ObjectiveMessages = 0

Objectives[55]Type = Set_Player_Actor_Objective
Objectives[55]Text = 
Objectives[55]positionX = 2367.01
Objectives[55]positionY = 2184.029
Objectives[55]positionZ = 140.2488
Objectives[55]SetPlayerActor_Use_Player = True
Objectives[55]SetPlayerActor_Player_Controllable = True
Objectives[55]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[55]SetPlayerActor_Use_Actor = False
Objectives[55]SetPlayerActor_RelationshipGroup_Change = False
Objectives[55]SetPlayerActor_RelationshipGroup = Neutral
Objectives[55]SetPlayerActor_Invincible_Change = False
Objectives[55]SetPlayerActor_Invincible = False
Objectives[55]SetPlayerActor_NewTask = False
Objectives[55]Int_Task = 0
Objectives[55]Task_Repeat = False
Objectives[55]Task_Timeout = False
Objectives[55]Task_Guard_Range = 10
Objectives[55]Task_Stay_In_Range = True
Objectives[55]Task_Wander_Range = 10
Objectives[55]Task_Scenario = NONE
Objectives[55]Task_TalkingAnimation = mic_chatter
Objectives[55]Task_Time = 1
Objectives[55]mission_ActorsCount = 0
Objectives[55]mission_Vehicles = 0
Objectives[55]Mission_Needed_Vehicles = 0
Objectives[55]mission_PropsCount = 0
Objectives[55]mission_Pickup_Props_Count = 0
Objectives[55]ObjectiveMessages = 0

Objectives[56]Text = ~p~TEMMATON: ~w~~bold~A-are you even a human?! Maybe your'e a robot like everyone else?! No human ever lasted THIS LONG TO ME!!! Especially in my NEO FORM?! AHHHHH!!!
Objectives[56]Type = Timeout_Objective
Objectives[56]positionX = 2163.615
Objectives[56]positionY = 2151.154
Objectives[56]positionZ = 119.3875
Objectives[56]Timeout_Min = 0
Objectives[56]Timeout_Sec = 12
Objectives[56]mission_ActorsCount = 0
Objectives[56]mission_Vehicles = 0
Objectives[56]Mission_Needed_Vehicles = 0
Objectives[56]mission_PropsCount = 0
Objectives[56]mission_Pickup_Props_Count = 0
Objectives[56]ObjectiveMessages = 0

Objectives[57]Text = ~p~TEMMATON: ~w~~bold~Flash that gun around, but you know... Your'e going doooown... ~n~You will...
Objectives[57]Type = Timeout_Objective
Objectives[57]positionX = 2197.706
Objectives[57]positionY = 2108.476
Objectives[57]positionZ = 125.827
Objectives[57]Timeout_Min = 0
Objectives[57]Timeout_Sec = 12
Objectives[57]mission_ActorsCount = 0
Objectives[57]mission_Vehicles = 0
Objectives[57]Mission_Needed_Vehicles = 0
Objectives[57]mission_PropsCount = 0
Objectives[57]mission_Pickup_Props_Count = 0
Objectives[57]ObjectiveMessages = 0

Objectives[58]Text = ~p~~bold~TEMMATON TEMMATON TEMMATON TEMMATON TEMMATON ~n~TEMMATON TEMMATON TEMMATON TEMMATON TEMMATON ~n~TEMMATON TEMMATON TEMMATON TEMMATON TEMMATON ~n~TEMMATON TEMMATON TEMMATON TEMMATON TEMMATON ~n~TEMMATON TEMMATON TEMMATON TEMMATON TEMMATON ~n~TEMMATON TEMMATON TEMMATON TEMMATON TEMMATON ~n~TEMMATON TEMMATON TEMMATON TEMMATON TEMMATON ~n~TEMMATON TEMMATON TEMMATON TEMMATON TEMMATON ~n~TEMMATON TEMMATON TEMMATON TEMMATON TEMMATON ~n~TEMMATON TEMMATON TEMMATON TEMMATON TEMMATON ~n~TEMMATON TEMMATON TEMMATON TEMMATON TEMMATON ~n~TEMMATON TEMMATON TEMMATON TEMMATON TEMMATON ~n~TEMMATON TEMMATON TEMMATON TEMMATON TEMMATON ~n~TEMMATON TEMMATON TEMMATON TEMMATON TEMMATON ~n~TEMMATON TEMMATON TEMMATON TEMMATON TEMMATON ~n~TEMMATON TEMMATON TEMMATON TEMMATON TEMMATON ~n~TEMMATON TEMMATON TEMMATON TEMMATON TEMMATON ~n~TEMMATON TEMMATON TEMMATON TEMMATON TEMMATON ~n~TEMMATON TEMMATON TEMMATON TEMMATON TEMMATON ~n~TEMMATON TEMMATON TEMMATON TEMMATON TEMMATON ~n~TEMMATON TEMMATON TEMMATON TEMMATON TEMMATON ~n~TEMMATON TEMMATON TEMMATON TEMMATON TEMMATON ~n~TEMMATON TEMMATON TEMMATON TEMMATON TEMMATON ~n~TEMMATON TEMMATON TEMMATON TEMMATON TEMMATON ~n~TEMMATON TEMMATON TEMMATON TEMMATON TEMMATON ~n~TEMMATON TEMMATON TEMMATON TEMMATON TEMMATON ~n~TEMMATON TEMMATON TEMMATON TEMMATON TEMMATON ~n~TEMMATON TEMMATON TEMMATON TEMMATON TEMMATON ~n~TEMMATON TEMMATON TEMMATON TEMMATON TEMMATON ~n~TEMMATON TEMMATON TEMMATON TEMMATON TEMMATON ~n~TEMMATON TEMMATON TEMMATON TEMMATON TEMMATON ~n~TEMMATON TEMMATON TEMMATON TEMMATON TEMMATON ~n~TEMMATON TEMMATON TEMMATON TEMMATON TEMMATON
Objectives[58]Type = Timeout_Objective
Objectives[58]positionX = 2226.088
Objectives[58]positionY = 2065.48
Objectives[58]positionZ = 130.6351
Objectives[58]Timeout_Min = 0
Objectives[58]Timeout_Sec = 10
Objectives[58]mission_ActorsCount = 0
Objectives[58]mission_Vehicles = 0
Objectives[58]Mission_Needed_Vehicles = 0
Objectives[58]mission_PropsCount = 0
Objectives[58]mission_Pickup_Props_Count = 0
Objectives[58]ObjectiveMessages = 0

Objectives[59]Type = Random_Spawn_Objective
Objectives[59]positionX = 2205.383
Objectives[59]positionY = 2082.599
Objectives[59]positionZ = 129.7181
Objectives[59]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[59]Random_Actors_Vehicle_Model_Name = blista
Objectives[59]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[59]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[59]Random_Actors_Weapon_Model_Name = Pistol
Objectives[59]Random_Actors_Passenger = True
Objectives[59]Random_Actors_Fill_With_Occupants = True
Objectives[59]Random_Actors_Max_Count = 3
Objectives[59]Random_Actors_Max_ReSpawn = 3
Objectives[59]Random_Actors_Spawn_End = True
Objectives[59]Random_Actors_Spawn_Actors_Only = False
Objectives[59]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[59]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[59]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[59]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[59]mission_ActorsCount = 0
Objectives[59]mission_Vehicles = 0
Objectives[59]Mission_Needed_Vehicles = 0
Objectives[59]mission_PropsCount = 0
Objectives[59]mission_Pickup_Props_Count = 0
Objectives[59]ObjectiveMessages = 0

Objectives[60]Text = ~p~TEMMATON: ~w~~bold~Well... I'm surprised you survived the warmup. But anyway, the true battle finally begins!!!
Objectives[60]Type = Timeout_Objective
Objectives[60]positionX = 2205.705
Objectives[60]positionY = 2085.998
Objectives[60]positionZ = 129.2875
Objectives[60]Timeout_Min = 0
Objectives[60]Timeout_Sec = 8
Objectives[60]mission_ActorsCount = 0
Objectives[60]mission_Vehicles = 0
Objectives[60]Mission_Needed_Vehicles = 0
Objectives[60]mission_PropsCount = 0
Objectives[60]mission_Pickup_Props_Count = 0
Objectives[60]ObjectiveMessages = 0

Objectives[61]Text = 
Objectives[61]Type = Timeout_Objective
Objectives[61]positionX = 2285.669
Objectives[61]positionY = 2077.968
Objectives[61]positionZ = 160.4422
Objectives[61]Timeout_Min = 0
Objectives[61]Timeout_Sec = 1
Objectives[61]mission_ActorsCount = 1
Objectives[61]mission_Actors[0]Survive_Number = 0
Objectives[61]mission_Actors[0]Failed_Text = 
Objectives[61]mission_Actors[0]Remove_After = 65
Objectives[61]mission_Actors[0]positionX = 2285.493
Objectives[61]mission_Actors[0]positionY = 2077.997
Objectives[61]mission_Actors[0]positionZ = 161.4412
Objectives[61]mission_Actors[0]Heading = 130.0291
Objectives[61]mission_Actors[0]String_Name = mp_m_freemode_01
Objectives[61]mission_Actors[0]Relationship_Group = Enemy1
Objectives[61]mission_Actors[0]AddBlip = True
Objectives[61]mission_Actors[0]ShowCone = True
Objectives[61]mission_Actors[0]Invincible = False
Objectives[61]mission_Actors[0]SetHealth = 5000
Objectives[61]mission_Actors[0]DieFromHeadShot = True
Objectives[61]mission_Actors[0]CanExitVehicle = True
Objectives[61]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[61]mission_Actors[0]AlwaysFight = True
Objectives[61]mission_Actors[0]Seeing_Range = 30
Objectives[61]mission_Actors[0]Hearing_Range = 30
Objectives[61]mission_Actors[0]CombatMovement = Offensive
Objectives[61]mission_Actors[0]weapon = Widowmaker
Objectives[61]mission_Actors[0]Variation = Custom
Objectives[61]mission_Actors[0]Task = 0
Objectives[61]mission_Actors[0]Task_Guard_Range = 5
Objectives[61]mission_Actors[0]Task_Stay_In_Range = True
Objectives[61]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[61]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[61]mission_Actors[0]Task_Scenario = NONE
Objectives[61]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[61]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[61]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 134
Objectives[61]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 12
Objectives[61]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[61]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[61]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 17
Objectives[61]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[61]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 77
Objectives[61]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 4
Objectives[61]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[61]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[61]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 55
Objectives[61]mission_Actors[0]COMPONENT_FEET_TEXTURE = 4
Objectives[61]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[61]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[61]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 15
Objectives[61]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[61]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[61]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[61]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[61]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[61]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 178
Objectives[61]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 4
Objectives[61]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[61]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[61]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[61]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[61]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[61]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[61]mission_Vehicles = 0
Objectives[61]Mission_Needed_Vehicles = 0
Objectives[61]mission_PropsCount = 0
Objectives[61]mission_Pickup_Props_Count = 0
Objectives[61]ObjectiveMessages = 0

Objectives[62]Type = Random_Spawn_Objective
Objectives[62]positionX = 2280.097
Objectives[62]positionY = 2072.118
Objectives[62]positionZ = 122.1512
Objectives[62]Random_Actors_Actor_Model_Name = mp_m_avongoon
Objectives[62]Random_Actors_Vehicle_Model_Name = blista
Objectives[62]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[62]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[62]Random_Actors_Weapon_Model_Name = FlareGun
Objectives[62]Random_Actors_Passenger = True
Objectives[62]Random_Actors_Fill_With_Occupants = True
Objectives[62]Random_Actors_Max_Count = 4
Objectives[62]Random_Actors_Max_ReSpawn = 20
Objectives[62]Random_Actors_Spawn_End = False
Objectives[62]Random_Actors_Spawn_Actors_Only = False
Objectives[62]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[62]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[62]Random_Actors_Spawn_Actors_In_Vehicle_Heli = True
Objectives[62]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[62]mission_ActorsCount = 0
Objectives[62]mission_Vehicles = 0
Objectives[62]Mission_Needed_Vehicles = 0
Objectives[62]mission_PropsCount = 0
Objectives[62]mission_Pickup_Props_Count = 0
Objectives[62]ObjectiveMessages = 0

Objectives[63]Type = Random_Spawn_Objective
Objectives[63]positionX = 2285.018
Objectives[63]positionY = 2084.654
Objectives[63]positionZ = 119.7408
Objectives[63]Random_Actors_Actor_Model_Name = mp_m_avongoon
Objectives[63]Random_Actors_Vehicle_Model_Name = deathbike2
Objectives[63]Random_Actors_Vehicle_Primary_Color = UtilBlack
Objectives[63]Random_Actors_Vehicle_Secondary_Color = MetallicBlazeRed
Objectives[63]Random_Actors_Weapon_Model_Name = CompactEMPLauncher
Objectives[63]Random_Actors_Passenger = True
Objectives[63]Random_Actors_Fill_With_Occupants = True
Objectives[63]Random_Actors_Max_Count = 5
Objectives[63]Random_Actors_Max_ReSpawn = 20
Objectives[63]Random_Actors_Spawn_End = False
Objectives[63]Random_Actors_Spawn_Actors_Only = False
Objectives[63]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[63]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[63]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[63]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[63]mission_ActorsCount = 0
Objectives[63]mission_Vehicles = 0
Objectives[63]Mission_Needed_Vehicles = 0
Objectives[63]mission_PropsCount = 0
Objectives[63]mission_Pickup_Props_Count = 0
Objectives[63]ObjectiveMessages = 0

Objectives[64]Type = Random_Spawn_Objective
Objectives[64]positionX = 2286.95
Objectives[64]positionY = 2079.77
Objectives[64]positionZ = 160.5088
Objectives[64]Random_Actors_Actor_Model_Name = mp_m_avongoon
Objectives[64]Random_Actors_Vehicle_Model_Name = blista
Objectives[64]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[64]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[64]Random_Actors_Weapon_Model_Name = Firework
Objectives[64]Random_Actors_Passenger = True
Objectives[64]Random_Actors_Fill_With_Occupants = True
Objectives[64]Random_Actors_Max_Count = 1
Objectives[64]Random_Actors_Max_ReSpawn = 20
Objectives[64]Random_Actors_Spawn_End = False
Objectives[64]Random_Actors_Spawn_Actors_Only = True
Objectives[64]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[64]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[64]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[64]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[64]mission_ActorsCount = 0
Objectives[64]mission_Vehicles = 0
Objectives[64]Mission_Needed_Vehicles = 0
Objectives[64]mission_PropsCount = 0
Objectives[64]mission_Pickup_Props_Count = 0
Objectives[64]ObjectiveMessages = 0

Objectives[65]Text = ~p~TEMMATON: ~w~~bold~Take it from me kid, it's time we stopped this child's play, time you learned to stop, learned that day is today...
Objectives[65]Text2 = 
Objectives[65]Type = Kill_Actors
Objectives[65]positionX = 2286.436
Objectives[65]positionY = 2078.428
Objectives[65]positionZ = 160.3563
Objectives[65]KillAll1 = True
Objectives[65]KillAll2 = False
Objectives[65]Kill_Actors_Add_Blips = True
Objectives[65]Kill_Actors_Add_Markers = True
Objectives[65]DropPickups = False
Objectives[65]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[65]mission_ActorsCount = 0
Objectives[65]mission_Vehicles = 0
Objectives[65]Mission_Needed_Vehicles = 0
Objectives[65]mission_PropsCount = 0
Objectives[65]mission_Pickup_Props_Count = 0
Objectives[65]ObjectiveMessages = 0

Objectives[66]Type = Random_Spawn_Objective
Objectives[66]positionX = 2210.911
Objectives[66]positionY = 2064.61
Objectives[66]positionZ = 131.2904
Objectives[66]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[66]Random_Actors_Vehicle_Model_Name = blista
Objectives[66]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[66]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[66]Random_Actors_Weapon_Model_Name = Pistol
Objectives[66]Random_Actors_Passenger = True
Objectives[66]Random_Actors_Fill_With_Occupants = True
Objectives[66]Random_Actors_Max_Count = 3
Objectives[66]Random_Actors_Max_ReSpawn = 3
Objectives[66]Random_Actors_Spawn_End = True
Objectives[66]Random_Actors_Spawn_Actors_Only = False
Objectives[66]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[66]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[66]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[66]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[66]mission_ActorsCount = 0
Objectives[66]mission_Vehicles = 0
Objectives[66]Mission_Needed_Vehicles = 0
Objectives[66]mission_PropsCount = 0
Objectives[66]mission_Pickup_Props_Count = 0
Objectives[66]ObjectiveMessages = 0

Objectives[67]Text = 
Objectives[67]Type = Timeout_Objective
Objectives[67]positionX = 2213.471
Objectives[67]positionY = 2059.813
Objectives[67]positionZ = 131.3003
Objectives[67]Timeout_Min = 0
Objectives[67]Timeout_Sec = 1
Objectives[67]mission_ActorsCount = 1
Objectives[67]mission_Actors[0]Survive_Number = 0
Objectives[67]mission_Actors[0]Failed_Text = 
Objectives[67]mission_Actors[0]Remove_After = 70
Objectives[67]mission_Actors[0]positionX = 2089.961
Objectives[67]mission_Actors[0]positionY = 2155.136
Objectives[67]mission_Actors[0]positionZ = 148.7032
Objectives[67]mission_Actors[0]Heading = 250.0291
Objectives[67]mission_Actors[0]String_Name = mp_m_freemode_01
Objectives[67]mission_Actors[0]Relationship_Group = Enemy1
Objectives[67]mission_Actors[0]AddBlip = True
Objectives[67]mission_Actors[0]ShowCone = True
Objectives[67]mission_Actors[0]Invincible = False
Objectives[67]mission_Actors[0]SetHealth = 5000
Objectives[67]mission_Actors[0]DieFromHeadShot = True
Objectives[67]mission_Actors[0]CanExitVehicle = True
Objectives[67]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[67]mission_Actors[0]AlwaysFight = True
Objectives[67]mission_Actors[0]Seeing_Range = 30
Objectives[67]mission_Actors[0]Hearing_Range = 30
Objectives[67]mission_Actors[0]CombatMovement = Offensive
Objectives[67]mission_Actors[0]weapon = Widowmaker
Objectives[67]mission_Actors[0]Variation = Custom
Objectives[67]mission_Actors[0]Task = 0
Objectives[67]mission_Actors[0]Task_Guard_Range = 5
Objectives[67]mission_Actors[0]Task_Stay_In_Range = True
Objectives[67]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[67]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[67]mission_Actors[0]Task_Scenario = NONE
Objectives[67]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[67]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[67]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 134
Objectives[67]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 12
Objectives[67]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[67]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[67]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 17
Objectives[67]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[67]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 77
Objectives[67]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 4
Objectives[67]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[67]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[67]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 55
Objectives[67]mission_Actors[0]COMPONENT_FEET_TEXTURE = 4
Objectives[67]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[67]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[67]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 15
Objectives[67]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[67]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[67]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[67]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[67]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[67]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 178
Objectives[67]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 4
Objectives[67]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[67]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[67]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[67]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[67]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[67]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[67]mission_Vehicles = 0
Objectives[67]Mission_Needed_Vehicles = 0
Objectives[67]mission_PropsCount = 0
Objectives[67]mission_Pickup_Props_Count = 0
Objectives[67]ObjectiveMessages = 0

Objectives[68]Type = Random_Spawn_Objective
Objectives[68]positionX = 2228.467
Objectives[68]positionY = 2051.369
Objectives[68]positionZ = 130.1874
Objectives[68]Random_Actors_Actor_Model_Name = mp_m_avongoon
Objectives[68]Random_Actors_Vehicle_Model_Name = deathbike2
Objectives[68]Random_Actors_Vehicle_Primary_Color = UtilBlack
Objectives[68]Random_Actors_Vehicle_Secondary_Color = MetallicBlazeRed
Objectives[68]Random_Actors_Weapon_Model_Name = CompactEMPLauncher
Objectives[68]Random_Actors_Passenger = True
Objectives[68]Random_Actors_Fill_With_Occupants = True
Objectives[68]Random_Actors_Max_Count = 4
Objectives[68]Random_Actors_Max_ReSpawn = 20
Objectives[68]Random_Actors_Spawn_End = False
Objectives[68]Random_Actors_Spawn_Actors_Only = False
Objectives[68]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[68]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[68]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[68]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[68]mission_ActorsCount = 0
Objectives[68]mission_Vehicles = 0
Objectives[68]Mission_Needed_Vehicles = 0
Objectives[68]mission_PropsCount = 0
Objectives[68]mission_Pickup_Props_Count = 0
Objectives[68]ObjectiveMessages = 0

Objectives[69]Type = Random_Spawn_Objective
Objectives[69]positionX = 2265.596
Objectives[69]positionY = 2052.722
Objectives[69]positionZ = 127.2213
Objectives[69]Random_Actors_Actor_Model_Name = mp_m_avongoon
Objectives[69]Random_Actors_Vehicle_Model_Name = conada
Objectives[69]Random_Actors_Vehicle_Primary_Color = MetallicVermillionPink
Objectives[69]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[69]Random_Actors_Weapon_Model_Name = FlareGun
Objectives[69]Random_Actors_Passenger = True
Objectives[69]Random_Actors_Fill_With_Occupants = True
Objectives[69]Random_Actors_Max_Count = 3
Objectives[69]Random_Actors_Max_ReSpawn = 20
Objectives[69]Random_Actors_Spawn_End = False
Objectives[69]Random_Actors_Spawn_Actors_Only = False
Objectives[69]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[69]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[69]Random_Actors_Spawn_Actors_In_Vehicle_Heli = True
Objectives[69]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[69]mission_ActorsCount = 0
Objectives[69]mission_Vehicles = 0
Objectives[69]Mission_Needed_Vehicles = 0
Objectives[69]mission_PropsCount = 0
Objectives[69]mission_Pickup_Props_Count = 0
Objectives[69]ObjectiveMessages = 0

Objectives[70]Text = ~p~TEMMATON: ~w~~bold~This entire battle is more than yours or mine, as on one of our defeat depends the fate of mankind...
Objectives[70]Text2 = 
Objectives[70]Type = Kill_Actors
Objectives[70]positionX = 2090.378
Objectives[70]positionY = 2155.117
Objectives[70]positionZ = 147.7057
Objectives[70]KillAll1 = True
Objectives[70]KillAll2 = False
Objectives[70]Kill_Actors_Add_Blips = True
Objectives[70]Kill_Actors_Add_Markers = True
Objectives[70]DropPickups = False
Objectives[70]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[70]mission_ActorsCount = 0
Objectives[70]mission_Vehicles = 0
Objectives[70]Mission_Needed_Vehicles = 0
Objectives[70]mission_PropsCount = 0
Objectives[70]mission_Pickup_Props_Count = 0
Objectives[70]ObjectiveMessages = 0

Objectives[71]Type = Random_Spawn_Objective
Objectives[71]positionX = 2089.929
Objectives[71]positionY = 2152.932
Objectives[71]positionZ = 147.5701
Objectives[71]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[71]Random_Actors_Vehicle_Model_Name = blista
Objectives[71]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[71]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[71]Random_Actors_Weapon_Model_Name = Pistol
Objectives[71]Random_Actors_Passenger = True
Objectives[71]Random_Actors_Fill_With_Occupants = True
Objectives[71]Random_Actors_Max_Count = 3
Objectives[71]Random_Actors_Max_ReSpawn = 3
Objectives[71]Random_Actors_Spawn_End = True
Objectives[71]Random_Actors_Spawn_Actors_Only = False
Objectives[71]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[71]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[71]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[71]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[71]mission_ActorsCount = 1
Objectives[71]mission_Actors[0]Survive_Number = 0
Objectives[71]mission_Actors[0]Failed_Text = 
Objectives[71]mission_Actors[0]Remove_After = 74
Objectives[71]mission_Actors[0]positionX = 2168.786
Objectives[71]mission_Actors[0]positionY = 1937.038
Objectives[71]mission_Actors[0]positionZ = 137.0923
Objectives[71]mission_Actors[0]Heading = 345.0291
Objectives[71]mission_Actors[0]String_Name = mp_m_freemode_01
Objectives[71]mission_Actors[0]Relationship_Group = Enemy1
Objectives[71]mission_Actors[0]AddBlip = True
Objectives[71]mission_Actors[0]ShowCone = True
Objectives[71]mission_Actors[0]Invincible = False
Objectives[71]mission_Actors[0]SetHealth = 5000
Objectives[71]mission_Actors[0]DieFromHeadShot = True
Objectives[71]mission_Actors[0]CanExitVehicle = True
Objectives[71]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[71]mission_Actors[0]AlwaysFight = True
Objectives[71]mission_Actors[0]Seeing_Range = 30
Objectives[71]mission_Actors[0]Hearing_Range = 30
Objectives[71]mission_Actors[0]CombatMovement = Offensive
Objectives[71]mission_Actors[0]weapon = Widowmaker
Objectives[71]mission_Actors[0]Variation = Custom
Objectives[71]mission_Actors[0]Task = 0
Objectives[71]mission_Actors[0]Task_Guard_Range = 5
Objectives[71]mission_Actors[0]Task_Stay_In_Range = True
Objectives[71]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[71]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[71]mission_Actors[0]Task_Scenario = NONE
Objectives[71]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[71]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[71]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 134
Objectives[71]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 12
Objectives[71]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[71]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[71]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 17
Objectives[71]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[71]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 77
Objectives[71]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 4
Objectives[71]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[71]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[71]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 55
Objectives[71]mission_Actors[0]COMPONENT_FEET_TEXTURE = 4
Objectives[71]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[71]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[71]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 15
Objectives[71]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[71]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[71]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[71]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[71]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[71]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 178
Objectives[71]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 4
Objectives[71]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[71]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[71]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[71]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[71]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[71]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[71]mission_Vehicles = 0
Objectives[71]Mission_Needed_Vehicles = 0
Objectives[71]mission_PropsCount = 0
Objectives[71]mission_Pickup_Props_Count = 0
Objectives[71]ObjectiveMessages = 0

Objectives[72]Text = 
Objectives[72]Type = Timeout_Objective
Objectives[72]positionX = 2092.531
Objectives[72]positionY = 2152.369
Objectives[72]positionZ = 147.5701
Objectives[72]Timeout_Min = 0
Objectives[72]Timeout_Sec = 1
Objectives[72]mission_ActorsCount = 0
Objectives[72]mission_Vehicles = 0
Objectives[72]Mission_Needed_Vehicles = 0
Objectives[72]mission_PropsCount = 0
Objectives[72]mission_Pickup_Props_Count = 0
Objectives[72]ObjectiveMessages = 0

Objectives[73]Type = Random_Spawn_Objective
Objectives[73]positionX = 2093.582
Objectives[73]positionY = 2151.781
Objectives[73]positionZ = 109.1334
Objectives[73]Random_Actors_Actor_Model_Name = mp_m_avongoon
Objectives[73]Random_Actors_Vehicle_Model_Name = deathbike2
Objectives[73]Random_Actors_Vehicle_Primary_Color = UtilBlack
Objectives[73]Random_Actors_Vehicle_Secondary_Color = MetallicBlazeRed
Objectives[73]Random_Actors_Weapon_Model_Name = CompactEMPLauncher
Objectives[73]Random_Actors_Passenger = True
Objectives[73]Random_Actors_Fill_With_Occupants = True
Objectives[73]Random_Actors_Max_Count = 3
Objectives[73]Random_Actors_Max_ReSpawn = 20
Objectives[73]Random_Actors_Spawn_End = False
Objectives[73]Random_Actors_Spawn_Actors_Only = False
Objectives[73]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[73]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[73]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[73]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[73]mission_ActorsCount = 0
Objectives[73]mission_Vehicles = 0
Objectives[73]Mission_Needed_Vehicles = 0
Objectives[73]mission_PropsCount = 0
Objectives[73]mission_Pickup_Props_Count = 0
Objectives[73]ObjectiveMessages = 0

Objectives[74]Type = Random_Spawn_Objective
Objectives[74]positionX = 2086.745
Objectives[74]positionY = 2144.401
Objectives[74]positionZ = 109.0002
Objectives[74]Random_Actors_Actor_Model_Name = mp_m_avongoon
Objectives[74]Random_Actors_Vehicle_Model_Name = conada
Objectives[74]Random_Actors_Vehicle_Primary_Color = MetallicVermillionPink
Objectives[74]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[74]Random_Actors_Weapon_Model_Name = FlareGun
Objectives[74]Random_Actors_Passenger = True
Objectives[74]Random_Actors_Fill_With_Occupants = True
Objectives[74]Random_Actors_Max_Count = 2
Objectives[74]Random_Actors_Max_ReSpawn = 20
Objectives[74]Random_Actors_Spawn_End = False
Objectives[74]Random_Actors_Spawn_Actors_Only = False
Objectives[74]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[74]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[74]Random_Actors_Spawn_Actors_In_Vehicle_Heli = True
Objectives[74]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[74]mission_ActorsCount = 0
Objectives[74]mission_Vehicles = 0
Objectives[74]Mission_Needed_Vehicles = 0
Objectives[74]mission_PropsCount = 0
Objectives[74]mission_Pickup_Props_Count = 0
Objectives[74]ObjectiveMessages = 0

Objectives[75]Text = ~p~TEMMATON: ~w~~bold~Stop right there n' listen to me, I'll keep you enraptured by Glyders and you will never be free!
Objectives[75]Text2 = 
Objectives[75]Type = Kill_Actors
Objectives[75]positionX = 2168.874
Objectives[75]positionY = 1937.033
Objectives[75]positionZ = 136.0923
Objectives[75]KillAll1 = True
Objectives[75]KillAll2 = False
Objectives[75]Kill_Actors_Add_Blips = True
Objectives[75]Kill_Actors_Add_Markers = True
Objectives[75]DropPickups = False
Objectives[75]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[75]mission_ActorsCount = 0
Objectives[75]mission_Vehicles = 0
Objectives[75]Mission_Needed_Vehicles = 0
Objectives[75]mission_PropsCount = 0
Objectives[75]mission_Pickup_Props_Count = 0
Objectives[75]ObjectiveMessages = 0

Objectives[76]Type = Random_Spawn_Objective
Objectives[76]positionX = 2297.776
Objectives[76]positionY = 1959.551
Objectives[76]positionZ = 129.1813
Objectives[76]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[76]Random_Actors_Vehicle_Model_Name = blista
Objectives[76]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[76]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[76]Random_Actors_Weapon_Model_Name = Pistol
Objectives[76]Random_Actors_Passenger = True
Objectives[76]Random_Actors_Fill_With_Occupants = True
Objectives[76]Random_Actors_Max_Count = 3
Objectives[76]Random_Actors_Max_ReSpawn = 3
Objectives[76]Random_Actors_Spawn_End = True
Objectives[76]Random_Actors_Spawn_Actors_Only = False
Objectives[76]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[76]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[76]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[76]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[76]mission_ActorsCount = 0
Objectives[76]mission_Vehicles = 0
Objectives[76]Mission_Needed_Vehicles = 0
Objectives[76]mission_PropsCount = 0
Objectives[76]mission_Pickup_Props_Count = 0
Objectives[76]ObjectiveMessages = 0

Objectives[77]Text = 
Objectives[77]Type = Timeout_Objective
Objectives[77]positionX = 2258.099
Objectives[77]positionY = 2047.986
Objectives[77]positionZ = 127.5768
Objectives[77]Timeout_Min = 0
Objectives[77]Timeout_Sec = 1
Objectives[77]mission_ActorsCount = 1
Objectives[77]mission_Actors[0]Survive_Number = 0
Objectives[77]mission_Actors[0]Failed_Text = 
Objectives[77]mission_Actors[0]Remove_After = 0
Objectives[77]mission_Actors[0]positionX = 2044.123
Objectives[77]mission_Actors[0]positionY = 2121.681
Objectives[77]mission_Actors[0]positionZ = 130.933
Objectives[77]mission_Actors[0]Heading = 220.0291
Objectives[77]mission_Actors[0]String_Name = mp_m_freemode_01
Objectives[77]mission_Actors[0]Relationship_Group = Enemy1
Objectives[77]mission_Actors[0]AddBlip = True
Objectives[77]mission_Actors[0]ShowCone = True
Objectives[77]mission_Actors[0]Invincible = False
Objectives[77]mission_Actors[0]SetHealth = 5000
Objectives[77]mission_Actors[0]DieFromHeadShot = True
Objectives[77]mission_Actors[0]CanExitVehicle = True
Objectives[77]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[77]mission_Actors[0]AlwaysFight = True
Objectives[77]mission_Actors[0]Seeing_Range = 30
Objectives[77]mission_Actors[0]Hearing_Range = 30
Objectives[77]mission_Actors[0]CombatMovement = Offensive
Objectives[77]mission_Actors[0]weapon = Widowmaker
Objectives[77]mission_Actors[0]Variation = Custom
Objectives[77]mission_Actors[0]Task = 0
Objectives[77]mission_Actors[0]Task_Guard_Range = 5
Objectives[77]mission_Actors[0]Task_Stay_In_Range = True
Objectives[77]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[77]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[77]mission_Actors[0]Task_Scenario = NONE
Objectives[77]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[77]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[77]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 134
Objectives[77]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 12
Objectives[77]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[77]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[77]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 17
Objectives[77]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[77]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 77
Objectives[77]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 4
Objectives[77]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[77]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[77]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 55
Objectives[77]mission_Actors[0]COMPONENT_FEET_TEXTURE = 4
Objectives[77]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[77]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[77]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 15
Objectives[77]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[77]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[77]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[77]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[77]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[77]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 178
Objectives[77]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 4
Objectives[77]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[77]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[77]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[77]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[77]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[77]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[77]mission_Vehicles = 0
Objectives[77]Mission_Needed_Vehicles = 0
Objectives[77]mission_PropsCount = 0
Objectives[77]mission_Pickup_Props_Count = 0
Objectives[77]ObjectiveMessages = 0

Objectives[78]Type = Random_Spawn_Objective
Objectives[78]positionX = 2237.384
Objectives[78]positionY = 2062.643
Objectives[78]positionZ = 129.2131
Objectives[78]Random_Actors_Actor_Model_Name = mp_m_avongoon
Objectives[78]Random_Actors_Vehicle_Model_Name = deathbike2
Objectives[78]Random_Actors_Vehicle_Primary_Color = UtilBlack
Objectives[78]Random_Actors_Vehicle_Secondary_Color = MetallicBlazeRed
Objectives[78]Random_Actors_Weapon_Model_Name = CompactEMPLauncher
Objectives[78]Random_Actors_Passenger = True
Objectives[78]Random_Actors_Fill_With_Occupants = True
Objectives[78]Random_Actors_Max_Count = 2
Objectives[78]Random_Actors_Max_ReSpawn = 20
Objectives[78]Random_Actors_Spawn_End = False
Objectives[78]Random_Actors_Spawn_Actors_Only = False
Objectives[78]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[78]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[78]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[78]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[78]mission_ActorsCount = 0
Objectives[78]mission_Vehicles = 0
Objectives[78]Mission_Needed_Vehicles = 0
Objectives[78]mission_PropsCount = 0
Objectives[78]mission_Pickup_Props_Count = 0
Objectives[78]ObjectiveMessages = 0

Objectives[79]Type = Random_Spawn_Objective
Objectives[79]positionX = 2165.722
Objectives[79]positionY = 2123.67
Objectives[79]positionZ = 124.8193
Objectives[79]Random_Actors_Actor_Model_Name = mp_m_avongoon
Objectives[79]Random_Actors_Vehicle_Model_Name = conada
Objectives[79]Random_Actors_Vehicle_Primary_Color = MetallicVermillionPink
Objectives[79]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[79]Random_Actors_Weapon_Model_Name = FlareGun
Objectives[79]Random_Actors_Passenger = True
Objectives[79]Random_Actors_Fill_With_Occupants = True
Objectives[79]Random_Actors_Max_Count = 1
Objectives[79]Random_Actors_Max_ReSpawn = 20
Objectives[79]Random_Actors_Spawn_End = False
Objectives[79]Random_Actors_Spawn_Actors_Only = False
Objectives[79]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[79]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[79]Random_Actors_Spawn_Actors_In_Vehicle_Heli = True
Objectives[79]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[79]mission_ActorsCount = 0
Objectives[79]mission_Vehicles = 0
Objectives[79]Mission_Needed_Vehicles = 0
Objectives[79]mission_PropsCount = 0
Objectives[79]mission_Pickup_Props_Count = 0
Objectives[79]ObjectiveMessages = 0

Objectives[80]Text = ~p~TEMMATON: ~w~~bold~Y'know all this fighting is really tiring me out, even if I'm not doing anything myself!
Objectives[80]Text2 = 
Objectives[80]Type = Kill_Actors
Objectives[80]positionX = 2042.99
Objectives[80]positionY = 2120.637
Objectives[80]positionZ = 129.9764
Objectives[80]KillAll1 = True
Objectives[80]KillAll2 = False
Objectives[80]Kill_Actors_Add_Blips = True
Objectives[80]Kill_Actors_Add_Markers = True
Objectives[80]DropPickups = False
Objectives[80]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[80]mission_ActorsCount = 0
Objectives[80]mission_Vehicles = 0
Objectives[80]Mission_Needed_Vehicles = 0
Objectives[80]mission_PropsCount = 0
Objectives[80]mission_Pickup_Props_Count = 0
Objectives[80]ObjectiveMessages = 0

